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AuxIndexStructures.h
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AuxIndexStructures.h
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/**
* Copyright (c) 2015-present, Facebook, Inc.
* All rights reserved.
*
* This source code is licensed under the BSD+Patents license found in the
* LICENSE file in the root directory of this source tree.
*/
// Copyright 2004-present Facebook. All Rights Reserved
// -*- c++ -*-
// Auxiliary index structures, that are used in indexes but that can
// be forward-declared
#ifndef FAISS_AUX_INDEX_STRUCTURES_H
#define FAISS_AUX_INDEX_STRUCTURES_H
#include <vector>
#include <unordered_set>
#include "Index.h"
namespace faiss {
/** The objective is to have a simple result structure while
* minimizing the number of mem copies in the result. The method
* do_allocation can be overloaded to allocate the result tables in
* the matrix type of a scripting language like Lua or Python. */
struct RangeSearchResult {
size_t nq; ///< nb of queries
size_t *lims; ///< size (nq + 1)
typedef Index::idx_t idx_t;
idx_t *labels; ///< result for query i is labels[lims[i]:lims[i+1]]
float *distances; ///< corresponding distances (not sorted)
size_t buffer_size; ///< size of the result buffers used
/// lims must be allocated on input to range_search.
explicit RangeSearchResult (idx_t nq, bool alloc_lims=true);
/// called when lims contains the nb of elements result entries
/// for each query
virtual void do_allocation ();
virtual ~RangeSearchResult ();
};
/** Encapsulates a set of ids to remove. */
struct IDSelector {
typedef Index::idx_t idx_t;
virtual bool is_member (idx_t id) const = 0;
virtual ~IDSelector() {}
};
/** remove ids between [imni, imax) */
struct IDSelectorRange: IDSelector {
idx_t imin, imax;
IDSelectorRange (idx_t imin, idx_t imax);
bool is_member(idx_t id) const override;
~IDSelectorRange() override {}
};
/** Remove ids from a set. Repetitions of ids in the indices set
* passed to the constructor does not hurt performance. The hash
* function used for the bloom filter and GCC's implementation of
* unordered_set are just the least significant bits of the id. This
* works fine for random ids or ids in sequences but will produce many
* hash collisions if lsb's are always the same */
struct IDSelectorBatch: IDSelector {
std::unordered_set<idx_t> set;
typedef unsigned char uint8_t;
std::vector<uint8_t> bloom; // assumes low bits of id are a good hash value
int nbits;
idx_t mask;
IDSelectorBatch (long n, const idx_t *indices);
bool is_member(idx_t id) const override;
~IDSelectorBatch() override {}
};
// Below are structures used only by Index implementations
/** List of temporary buffers used to store results before they are
* copied to the RangeSearchResult object. */
struct BufferList {
typedef Index::idx_t idx_t;
// buffer sizes in # entries
size_t buffer_size;
struct Buffer {
idx_t *ids;
float *dis;
};
std::vector<Buffer> buffers;
size_t wp; ///< write pointer in the last buffer.
explicit BufferList (size_t buffer_size);
~BufferList ();
// create a new buffer
void append_buffer ();
inline void add (idx_t id, float dis)
{
if (wp == buffer_size) { // need new buffer
append_buffer();
}
Buffer & buf = buffers.back();
buf.ids [wp] = id;
buf.dis [wp] = dis;
wp++;
}
/// copy elemnts ofs:ofs+n-1 seen as linear data in the buffers to
/// tables dest_ids, dest_dis
void copy_range (size_t ofs, size_t n,
idx_t * dest_ids, float *dest_dis);
};
/// the entries in the buffers are split per query
struct RangeSearchPartialResult: BufferList {
RangeSearchResult * res;
explicit RangeSearchPartialResult (RangeSearchResult * res_in);
/// result structure for a single query
struct QueryResult {
idx_t qno;
size_t nres;
RangeSearchPartialResult * pres;
inline void add (float dis, idx_t id) {
nres++;
pres->add (id, dis);
}
};
std::vector<QueryResult> queries;
/// begin a new result
QueryResult & new_result (idx_t qno);
void finalize ();
/// called by range_search before do_allocation
void set_lims ();
/// called by range_search after do_allocation
void set_result (bool incremental = false);
};
}; // namespace faiss
#endif