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Loops share the same scope for their bodies instead of creating a new scope each iteration. Changing this would be a performance decrease on all loop performance. You can mitigate this issue by creating a new scope manually such as with if(1) { ... }, or by using a function.
I feel like people will definitely encounter this case so a scope being created per iteration might be needed. Potential half measure is if this only done as long as a function was created inside.
This E2 will error because it tries to move the E3 entity 3 times instead of moving all of them once
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