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Learning of OpenGL API

Content of the repo

In this repostitory I am going to document and store my code
while I am learning graphic API OpenGL by Khronos

Structure

I am learning from the book called Learn OpenGL

Basics of the OpenGL can be found in the main branch where each commits represents end of the chapter because chapters are following up on each other.

Branches

When delving into advanced OpenGL each chapter is quite unique but is using the same codebase therefore I have chosen to use different branches.

Each branch is covering one chapter in the book and I used the following naming

advance-opengl-name-of-the-chapter

or

advanced-lightning-name-of-the-chapter

or

PBR-name-of-the-chapter

With this approach, I can see different results of the chapter simply just by checking out to the different branch

README of each branch will contain screenshots of the scene that will be showing different outcomes of different rendering techniques

Scene

In the scene, you are able to move around with your mouse and with W, A, S, D

You are also able to move light

  • up and down arrows move light along z-axis

  • left and right arrows move light along x-axis

  • left shift move light up

  • left control move light down

Building

YOU THEORETICALLY NEED TO ONLY CLONE THE REPO IN ORDER FOR IT TO WORK

BUT DONT FORGET TO REBUILD YOUR SOLUTION

(and of course, opening the solution using Visual Studio 2022, and)

This project contains several 3rd party libraries like glm, glad etc...

They are built via cMake for Visual Studio 17 (2022) and compiled binaries are included in 3rdPartiesLibrieis folder.

The project solution is using Visual Studio macros to tell the linker and compiler where to look for the compiled header files


End of the basic OpenGL

Contains rendered model using Assimp with Phong lighting model that has a blueish color

Light sources are: point light, direction light

Alt text