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CHANGELOG.md

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Change Log

All notable changes to this project will be documented in this file.

Added

  • Gitlink build step (#123)
  • HelixViewport3D.CursorPosition (#133)
  • FitView method on CameraHelper and HelixViewport3D (#264)
  • SweepLinePolygonTriangulator added (faster than CuttingEarsTriangulator #328)

Fixed

  • ScreenGeometryBuilder (#106)
  • Lost render target (#112)
  • SharpDX idle load (#113)
  • SharpDX event driven rendering (#115)
  • Obj import smoothing group to long (#118)
  • SharpDX crash if no DX10 GPU is present (#120)
  • ContourHelper null reference (#122)
  • Obj export wrong texture type (#132)
  • SharpDX DPFCanvas safety check (#137)
  • GridLinesVisual3D normal issue (#136)
  • Switch left and right side of ViewCube (#183)
  • ViewCube not available after ModelUpDirection change (#4)
  • Migrate automatic package restore (#189)
  • Threshold of Polygon3D.GetNormal() changed to 1e-10 (#246)
  • Disable hit testing on adorner layer (#250)
  • Frozen ScreenSpaceVisual3D.Points (#275)
  • Fix material file exception in the ExportObj extension method (#303)

[2014.2.452] - 2014-12-16

Added

  • PointSelectionCommand (Wpf)
  • Support subtract mode in CuttingPlaneGroup (Wpf)
  • Handle collection changes for ScreenSpaceVisual3D.Points (Wpf.SharpDX)
  • Ignore visuals that implement IBoundsIgnoredVisual3D in the bounds calculation (#229)

Changed

  • XAML namespace prefix changed to http://helix-toolkit.org/wpf (Wpf)
  • XAML namespace prefix changed to http://helix-toolkit.org/wpf/SharpDX (Wpf.SharpDX)

Fixed

  • Memory leak in DX11ImageSource (Wpf.SharpDX)