forked from OpenViX/enigma2
-
Notifications
You must be signed in to change notification settings - Fork 0
/
timer.py
316 lines (264 loc) · 9.62 KB
/
timer.py
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
from bisect import insort
from time import time, localtime, mktime
from enigma import eTimer, eActionMap
import datetime
class TimerEntry:
StateWaiting = 0
StatePrepared = 1
StateRunning = 2
StateEnded = 3
StateFailed = 4
def __init__(self, begin, end):
self.begin = begin
self.prepare_time = 20
self.end = end
self.state = 0
self.findRunningEvent = True
self.findNextEvent = False
self.resetRepeated()
#begindate = localtime(self.begin)
#newdate = datetime.datetime(begindate.tm_year, begindate.tm_mon, begindate.tm_mday 0, 0, 0);
self.repeatedbegindate = begin
self.backoff = 0
self.disabled = False
self.failed = False
def resetState(self):
self.state = self.StateWaiting
self.cancelled = False
self.first_try_prepare = True
self.findRunningEvent = True
self.findNextEvent = False
self.timeChanged()
def resetRepeated(self):
self.repeated = int(0)
def setRepeated(self, day):
self.repeated |= (2 ** day)
def isRunning(self):
return self.state == self.StateRunning
def addOneDay(self, timedatestruct):
oldHour = timedatestruct.tm_hour
newdate = (datetime.datetime(timedatestruct.tm_year, timedatestruct.tm_mon, timedatestruct.tm_mday, timedatestruct.tm_hour, timedatestruct.tm_min, timedatestruct.tm_sec) + datetime.timedelta(days=1)).timetuple()
if localtime(mktime(newdate)).tm_hour != oldHour:
return (datetime.datetime(timedatestruct.tm_year, timedatestruct.tm_mon, timedatestruct.tm_mday, timedatestruct.tm_hour, timedatestruct.tm_min, timedatestruct.tm_sec) + datetime.timedelta(days=2)).timetuple()
return newdate
def isFindRunningEvent(self):
return self.findRunningEvent
def isFindNextEvent(self):
return self.findNextEvent
# update self.begin and self.end according to the self.repeated-flags
def processRepeated(self, findRunningEvent=True, findNextEvent=False):
if self.repeated != 0:
now = int(time()) + 1
if findNextEvent:
now = self.end + 120
self.findRunningEvent = findRunningEvent
self.findNextEvent = findNextEvent
#to avoid problems with daylight saving, we need to calculate with localtime, in struct_time representation
localrepeatedbegindate = localtime(self.repeatedbegindate)
localbegin = localtime(self.begin)
localend = localtime(self.end)
localnow = localtime(now)
day = []
flags = self.repeated
for x in (0, 1, 2, 3, 4, 5, 6):
if flags & 1 == 1:
day.append(0)
else:
day.append(1)
flags >>= 1
# if day is NOT in the list of repeated days
# OR if the day IS in the list of the repeated days, check, if event is currently running... then if findRunningEvent is false, go to the next event
while ((day[localbegin.tm_wday] != 0) or (mktime(localrepeatedbegindate) > mktime(localbegin)) or
(day[localbegin.tm_wday] == 0 and (findRunningEvent and localend < localnow) or ((not findRunningEvent) and localbegin < localnow))):
localbegin = self.addOneDay(localbegin)
localend = self.addOneDay(localend)
#we now have a struct_time representation of begin and end in localtime, but we have to calculate back to (gmt) seconds since epoch
self.begin = int(mktime(localbegin))
self.end = int(mktime(localend))
if self.begin == self.end:
self.end += 1
self.timeChanged()
def __lt__(self, o):
return self.getNextActivation() < o.getNextActivation()
# must be overridden
def activate(self):
pass
# can be overridden
def timeChanged(self):
pass
# check if a timer entry must be skipped
def shouldSkip(self):
if self.disabled:
if self.end <= time() and not "PowerTimerEntry" in `self`:
self.disabled = False
return True
if "PowerTimerEntry" in `self`:
if (self.timerType == 3 or self.timerType == 4) and self.autosleeprepeat != 'once':
return False
elif self.begin >= time() and (self.timerType == 3 or self.timerType == 4) and self.autosleeprepeat == 'once':
return False
elif (self.timerType == 3 or self.timerType == 4) and self.autosleeprepeat == 'once' and self.state != TimerEntry.StatePrepared:
return True
else:
return self.end <= time() and self.state == TimerEntry.StateWaiting and self.timerType != 3 and self.timerType != 4
else:
return self.end <= time() and (self.state == TimerEntry.StateWaiting or self.state == TimerEntry.StateFailed)
def abort(self):
self.end = time()
# in case timer has not yet started, but gets aborted (so it's preparing),
# set begin to now.
if self.begin > self.end:
self.begin = self.end
self.cancelled = True
# must be overridden!
def getNextActivation(self):
pass
def fail(self):
self.faileded = True
def disable(self):
self.disabled = True
def enable(self):
self.disabled = False
class Timer:
# the time between "polls". We do this because
# we want to account for time jumps etc.
# of course if they occur <100s before starting,
# it's not good. thus, you have to repoll when
# you change the time.
#
# this is just in case. We don't want the timer
# hanging. we use this "edge-triggered-polling-scheme"
# anyway, so why don't make it a bit more fool-proof?
MaxWaitTime = 100
def __init__(self):
self.timer_list = [ ]
self.processed_timers = [ ]
self.timer = eTimer()
self.timer.callback.append(self.calcNextActivation)
self.lastActivation = time()
self.calcNextActivation()
self.on_state_change = [ ]
def stateChanged(self, entry):
for f in self.on_state_change:
f(entry)
def cleanup(self):
self.processed_timers = [entry for entry in self.processed_timers if entry.disabled]
def cleanupDisabled(self):
disabled_timers = [entry for entry in self.processed_timers if entry.disabled]
for timer in disabled_timers:
timer.shouldSkip()
def cleanupDaily(self, days):
limit = time() - (days * 3600 * 24)
self.processed_timers = [entry for entry in self.processed_timers if (entry.disabled and entry.repeated) or (entry.end and (entry.end > limit))]
def addTimerEntry(self, entry, noRecalc=0):
entry.processRepeated()
# when the timer has not yet started, and is already passed,
# don't go trough waiting/running/end-states, but sort it
# right into the processedTimers.
if entry.shouldSkip() or entry.state == TimerEntry.StateEnded or (entry.state == TimerEntry.StateWaiting and entry.disabled):
insort(self.processed_timers, entry)
entry.state = TimerEntry.StateEnded
else:
insort(self.timer_list, entry)
if not noRecalc:
self.calcNextActivation()
# small piece of example code to understand how to use record simulation
# if NavigationInstance.instance:
# lst = [ ]
# cnt = 0
# for timer in self.timer_list:
# print "timer", cnt
# cnt += 1
# if timer.state == 0: #waiting
# lst.append(NavigationInstance.instance.recordService(timer.service_ref))
# else:
# print "STATE: ", timer.state
#
# for rec in lst:
# if rec.start(True): #simulate
# print "FAILED!!!!!!!!!!!!"
# else:
# print "OK!!!!!!!!!!!!!!"
# NavigationInstance.instance.stopRecordService(rec)
# else:
# print "no NAV"
def setNextActivation(self, now, when):
delay = int((when - now) * 1000)
self.timer.start(delay, 1)
self.next = when
def calcNextActivation(self):
now = time()
if self.lastActivation > now:
print "[timer.py] timewarp - re-evaluating all processed timers."
tl = self.processed_timers
self.processed_timers = [ ]
for x in tl:
# simulate a "waiting" state to give them a chance to re-occure
x.resetState()
self.addTimerEntry(x, noRecalc=1)
self.processActivation()
self.lastActivation = now
min = int(now) + self.MaxWaitTime
self.timer_list and self.timer_list.sort() # resort/refresh list, try to fix hanging timers
# calculate next activation point
timer_list = [ t for t in self.timer_list if not t.disabled ]
if timer_list:
w = timer_list[0].getNextActivation()
if w < min:
min = w
if int(now) < 1072224000 and min > now + 5:
# system time has not yet been set (before 01.01.2004), keep a short poll interval
min = now + 5
self.setNextActivation(now, min)
def timeChanged(self, timer):
timer.timeChanged()
if timer.state == TimerEntry.StateEnded:
self.processed_timers.remove(timer)
else:
try:
self.timer_list.remove(timer)
except:
print "[timer] Failed to remove, not in list"
return
# give the timer a chance to re-enqueue
if timer.state == TimerEntry.StateEnded:
timer.state = TimerEntry.StateWaiting
elif "PowerTimerEntry" in `timer` and (timer.timerType == 3 or timer.timerType == 4):
if timer.state > 0:
eActionMap.getInstance().unbindAction('', timer.keyPressed)
timer.state = TimerEntry.StateWaiting
self.addTimerEntry(timer)
def doActivate(self, w):
self.timer_list.remove(w)
# when activating a timer which has already passed,
# simply abort the timer. don't run trough all the stages.
if w.shouldSkip():
w.state = TimerEntry.StateEnded
else:
# when active returns true, this means "accepted".
# otherwise, the current state is kept.
# the timer entry itself will fix up the delay then.
if w.activate():
w.state += 1
# did this timer reached the last state?
if w.state < TimerEntry.StateEnded:
# no, sort it into active list
insort(self.timer_list, w)
else:
# yes. Process repeated, and re-add.
if w.repeated:
w.processRepeated()
w.state = TimerEntry.StateWaiting
self.addTimerEntry(w)
else:
insort(self.processed_timers, w)
self.stateChanged(w)
def processActivation(self):
t = int(time()) + 1
# we keep on processing the first entry until it goes into the future.
while True:
timer_list = [ tmr for tmr in self.timer_list if not tmr.disabled ]
if timer_list and timer_list[0].getNextActivation() < t:
self.doActivate(timer_list[0])
else:
break