diff --git a/README.md b/README.md index 94888b1..2bcfc52 100644 --- a/README.md +++ b/README.md @@ -1,26 +1,28 @@ # OoT input display skin -Ocarina of Time themed input display skin for NintendoSpy, based on the HUD you see in the game. Available both for Nintendo 64 and Gamecube controller. +Ocarina of Time themed input display skin for NintendoSpy, based on the HUD you see in the game. Available both for Nintendo 64 and Gamecube controller. There is also a Collector's Edition/MQ version available. ![input](https://github.com/xwmtp/oot-input-display/blob/master/docs/gc-input-2.gif) -The gif shows the Gamecube version of the input display, but they are identical apart from the L and Z buttons. +The gif shows the Gamecube OoT version of the input display, but it looks identical to N64 except for the L and Z buttons. ## Download -Please visit the [Releases](https://github.com/xwmtp/oot-input-display/releases) page to download the latest skins (the source code doesn't contain the images to make the skin work!). +Please visit the [Releases](https://github.com/xwmtp/oot-input-display/releases) page to download the latest skins. Pick the MQ version if you want grey start, red b and green a buttons like on the Collector's Edition. + +Don't download the source code! It doesn't contain the images to make the skin work. Unzip the downloaded folder containing the skin.xml and images and put it in the ```skins``` folder in the directory where ```NintendoSpy.exe``` is located. ## Color settings Capture the window in OBS by adding a ```Window Capture``` source. -I recommend using the input display against a dark background in OBS, since I think it looks best that way. You can add a ```Color key``` filter to the source to get rid of the black background. Make sure to play a bit with the settings. In particular, I recommend a **smoothness** of 45 and keeping the **similarity** at 1. +I recommend using the input display against a dark background in OBS because I think it looks best, but anything works. You can add a ```Color key``` filter to the source to get rid of the black background. Make sure to play a bit with the settings. In particular, I recommend keeping the **similarity** at 1 and putting the **smoothness** to 45. ![settings](https://github.com/xwmtp/oot-input-display/blob/master/docs/obs-settings.png) -The skin shows button inputs by lighting the corresponding buttons up. If you would like the whole display to look a bit brighter/fainter, add a ```Color correction``` filter to the source to adjust the brightness or contrast, or see the next section. +The skin shows button inputs by lighting the corresponding buttons up. If you would like the whole display to look a bit brighter/dimmer, add a ```Color correction``` filter to the source to adjust the brightness or contrast, or see the next section. ## Brighter display -The downloaded skin will also have a brighter version of the background image. To use this one instead, open the ```skin.xml``` file in a text editor and put `````` (GC skin example). This will make the contrast between buttons being pressed and unpressed smaller though. +The downloaded skin will also have a brighter version of the background image. To use this one instead, open the ```skin.xml``` file in a text editor and put `````` (GC original skin example). This will make the contrast between buttons being pressed and unpressed smaller though. ## Requests If people are interested in more skin variatons (red b button for the gamecube version of the game style or maybe items on the c-buttons), let me know by making an issue.