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suggestions/bug reports about UI thread #4316
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make some of the text continue resources have an emoticon/unicode character next to it for instance as in the screenshot it should be 3😀 happiness instead of plain happiness like if some city states provide production it should be 3 ⚙️ production 3🎵 culture etc. if there are no proper Unicode characters for this, if not hard to implement, i think the game should just use unciv coloured resource icons instead of emojis edit: implemented in #4734 thanks to @SomeTroglodyte |
No I implemented the capability for the stat symbols as part of text, not its use in all possible instances... |
That button has been taken out on purpose a long time ago to reduce exploitability. Look it up, it's all here in the history. |
If my memory serves well, that was for swapping a tile between different cities, which is indeed exploitable. |
i mean yes. i meant that, what will happen to the other cities population when that hsppens though, also what is exploitable about tile swapping? it is in civ 5 if im not wrong |
Swapping tiles between cities is not in civ 5, I used to think that too but after testing it didn't appear to be (see among other things discussion in #663).
All these problems and more don't happen when the tiles stay with the city they are of and only allow them to be worked by other cities, so your suggestion would work fine in that regard. The population that used to be working that tile should simply be unassigned for now, but when we implement the automatic reassignment of worked tiles, it should just be reassigned immediately. |
so above are my proposals to fix it
+this absolutely is required and i will be thankful to one that implements it, this might not be a game breaking bug but it is enough to lower the quality of game highly and make some of the improvements useless unless the player notices it and reassigns the population to a net positive tile (dont know what would happen if it had to change to another yield one) |
Ah, pure convenience, instead of having to go into that other city and deselecting the tile there - yea I know, but I wish for that feature so rarely - nah, music diversity first please |
Add an option to undo a friendship agreement treaty, it is really frusturating when you accidentally declare friendship with a civ that you want to declare war on |
Maybe can replace to dot color only or make them smaller. |
This issue is stale because it has been open 90 days with no activity. Remove stale label or comment or this will be closed in 15 days. |
The UI has changed considerably since. Can someone confirm this is still worth keeping open? |
The specific cases outlined in this issue are dealt with, we can deal with others on an individual basis |
i'll list some of the ui problems that i have experienced while playing the game, also in order to not pollute the issues with minor ui problems (i think) you can report them here on comments ( if devs let (i haven't asked them before making this thread) )
referencing my old issue: #4315
minimap is too small even on highest scaling on lower resolutions
fixed: Minimap Slider UI #4634
show yields, show assigned tiles and show resource icons next to the minimap are bigger than the minimap on low resolutions
fixed: Minimap Slider UI #4634 they scale with vertical heigt of the minimap
Problem with food + gold tiles, the gold icon completely covers the farm icon, as seen on the screenshot
Turns until growth dont update properly. When you hit minus happiness just in this turn, the game assumes nothing happened and the city still shows the normal growth amount, but when you enter the city screen, or advance 1 turn, it comes back to normal, by normal i mean less growth cause of unhappiness being shown properly
When you get the double strategic resources bonus from autocracy, the resources in the top bar don't update unless you check them in resources in overview, i think something is wrong or doesn't automatically update when you pass a turn
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