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MoblieControl.Designer.cs
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MoblieControl.Designer.cs
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namespace MobileControlGuru
{
partial class MoblieControl
{
/// <summary>
/// 必需的设计器变量。
/// </summary>
private System.ComponentModel.IContainer components = null;
/// <summary>
/// 清理所有正在使用的资源。
/// </summary>
/// <param name="disposing">如果应释放托管资源,为 true;否则为 false。</param>
protected override void Dispose(bool disposing)
{
if (disposing && (components != null))
{
components.Dispose();
}
base.Dispose(disposing);
}
#region 组件设计器生成的代码
/// <summary>
/// 设计器支持所需的方法 - 不要修改
/// 使用代码编辑器修改此方法的内容。
/// </summary>
private void InitializeComponent()
{
System.ComponentModel.ComponentResourceManager resources = new System.ComponentModel.ComponentResourceManager(typeof(MoblieControl));
this.input1 = new AntdUI.Input();
this.put = new AntdUI.Button();
this.wireless_connect = new AntdUI.Button();
this.flowLayoutPanel1 = new AntdUI.In.FlowLayoutPanel();
this.checkbox1 = new AntdUI.Checkbox();
this.disput = new AntdUI.Button();
this.disconnect = new AntdUI.Button();
this.show = new AntdUI.Button();
this.ontop = new AntdUI.Button();
this.flowLayoutPanel1.SuspendLayout();
this.SuspendLayout();
//
// input1
//
resources.ApplyResources(this.input1, "input1");
this.input1.Name = "input1";
this.input1.ReadOnly = true;
//
// put
//
resources.ApplyResources(this.put, "put");
this.put.Name = "put";
this.put.Type = AntdUI.TTypeMini.Success;
this.put.Click += new System.EventHandler(this.put_Click);
//
// wireless_connect
//
resources.ApplyResources(this.wireless_connect, "wireless_connect");
this.wireless_connect.Name = "wireless_connect";
this.wireless_connect.Click += new System.EventHandler(this.wireless_connect_Click);
//
// flowLayoutPanel1
//
this.flowLayoutPanel1.Controls.Add(this.checkbox1);
this.flowLayoutPanel1.Controls.Add(this.input1);
this.flowLayoutPanel1.Controls.Add(this.put);
this.flowLayoutPanel1.Controls.Add(this.disput);
this.flowLayoutPanel1.Controls.Add(this.wireless_connect);
this.flowLayoutPanel1.Controls.Add(this.disconnect);
this.flowLayoutPanel1.Controls.Add(this.show);
this.flowLayoutPanel1.Controls.Add(this.ontop);
resources.ApplyResources(this.flowLayoutPanel1, "flowLayoutPanel1");
this.flowLayoutPanel1.Name = "flowLayoutPanel1";
//
// checkbox1
//
resources.ApplyResources(this.checkbox1, "checkbox1");
this.checkbox1.Name = "checkbox1";
this.checkbox1.CheckedChanged += new AntdUI.BoolEventHandler(this.checkbox1_CheckedChanged);
//
// disput
//
resources.ApplyResources(this.disput, "disput");
this.disput.Name = "disput";
this.disput.Type = AntdUI.TTypeMini.Warn;
this.disput.Click += new System.EventHandler(this.disput_Click);
//
// disconnect
//
resources.ApplyResources(this.disconnect, "disconnect");
this.disconnect.Name = "disconnect";
this.disconnect.Type = AntdUI.TTypeMini.Error;
this.disconnect.Click += new System.EventHandler(this.disconnect_Click);
//
// show
//
this.show.BackgroundImage = global::MobileControlGuru.Properties.Resources.see;
this.show.Ghost = true;
this.show.ImageSvg = "";
resources.ApplyResources(this.show, "show");
this.show.Name = "show";
this.show.Click += new System.EventHandler(this.show_Click);
//
// ontop
//
this.ontop.BackgroundImage = global::MobileControlGuru.Properties.Resources.to_top;
this.ontop.Ghost = true;
this.ontop.ImageSvg = "";
resources.ApplyResources(this.ontop, "ontop");
this.ontop.Name = "ontop";
this.ontop.Click += new System.EventHandler(this.ontop_Click);
//
// MoblieControl
//
resources.ApplyResources(this, "$this");
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
this.Controls.Add(this.flowLayoutPanel1);
this.Name = "MoblieControl";
this.Load += new System.EventHandler(this.MoblieControl_Load);
this.flowLayoutPanel1.ResumeLayout(false);
this.ResumeLayout(false);
}
#endregion
private AntdUI.Input input1;
private AntdUI.Button put;
private AntdUI.Button wireless_connect;
private AntdUI.In.FlowLayoutPanel flowLayoutPanel1;
private AntdUI.Button disconnect;
private AntdUI.Button disput;
private AntdUI.Checkbox checkbox1;
private AntdUI.Button ontop;
private AntdUI.Button show;
}
}