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Zinc-HTTP-Client.pillar
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{
"metadata" : {
"title": "Zinc HTTP: The Client Side",
"attribution": "Sven Van Caekenberghe with Luc Fabresse and Johan Fabry"
},
"headingLevelOffset":2
}
@cha:zinc-client
HTTP is arguably the most important application level network protocol for what we consider to be the Internet. It is the protocol that allows web browsers and
web servers to communicate. It is also becoming the most popular protocol for implementing web services.
With Zinc, Pharo has out of the box support for HTTP. Zinc is a robust, fast and elegant HTTP client and server library written and maintained by Sven van Caekenberghe.
!HTTP and Zinc
HTTP, short for Hypertext Transfer Protocol, functions as a request-response protocol in the client-server computing model. As an application level protocol it
is layered on top of a reliable transport such as a TCP socket stream. The most important standard specification document describing HTTP version 1.1 is
*RFC 2616>http://tools.ietf.org/html/rfc2616*. As usual, a good starting point for learning about HTTP is its *Wikipedia article>http://en.wikipedia.org/wiki/Http*.
+Client/Server interacting via request/response>file://figures/clientServer.png|width=50|label=figclientServer+
A client, often called user-agent, submits an HTTP request to a server which will respond with an HTTP response (see Fig. *@figclientServer*). The initiative of
the communication lies with the client. In HTTP parlance, the client requests a resource. A resource, sometimes also called an entity, is the combination of a
collection of bytes and a mime-type. A simple text resource will consist of bytes encoding the string in some encoding, for example UTF-8, and the mime-type
==text/plain;charset=utf-8==, in contrast, an HTML resource will have a mime-type like ==text/html;charset=utf-8==.
To specify which resource you want, a URL (Uniform Resource Locator)
is used. Web addresses are the most common form of URL. Consider for example
*http://pharo.org/files/pharo-logo-small.png* : it is a URL that refers to a PNG image resource on a specific server.
The reliable transport connection between an HTTP client and server is used bidirectionally: both to send the request as well as to receive the response. It can
be used for just one request/response cycle, as was the case for HTTP version 1.0, or it can be reused for multiple request/response cycles, as is the default
for HTTP version 1.1.
Zinc, the short form for *Zinc HTTP>http://zn.stfx.eu/* Components, is an open-source Smalltalk framework to deal with HTTP. It models most concepts of HTTP and
its related standards and offers both client and server functionality. One of its key goals is to offer understandability (Smalltalk's design principle number one).
Anyone with a basic understanding of Smalltalk and the HTTP principles should be able to understand what is going on and learn, by looking at the implementation.
Zinc, or Zn, after its namespace prefix, is an integral part of Pharo Smalltalk since version 1.3. It has been ported to other Smalltalk implementations such as Gemstone.
The reference Zn implementation lives in several places:
- *http://www.squeaksource.com/ZincHTTPComponents*
- *http://mc.stfx.eu/ZincHTTPComponents*
- *https://www.github.com/svenvc/zinc*
Installation or updating instructions can be found on *its web site>http://zn.stfx.eu/*.
!Doing a Simple Request
The key object to programmatically execute HTTP requests is called ==ZnClient==. You instantiate it, use its rich API to configure and execute an HTTP request
and access the response. ==ZnClient== is a stateful object that acts as a builder.
!! Basic Usage
Let's get started with the simplest possible usage.
[[[
ZnClient new get: 'http://zn.stfx.eu/zn/small.html'.
]]]
Select the expression and print its result. You should get a ==String== back containing a very small HTML document. The ==get:== method
belongs to the convenience API. Let's use a more general API to be a bit more explicit about what happened.
[[[
ZnClient new
url: 'http://zn.stfx.eu/zn/small.html';
get;
response.
]]]
Here we explicitly set the url of the resource to access using ==url:==, then we execute an HTTP GET using ==get== and we finally ask for the response object
using ==response==. The above returns a ==ZnResponse== object. Of course you can inspect it. It consists of 3 elements:
# a ==ZnStatusLine== object,
# a ==ZnHeaders== object and
# an optional ==ZnEntity== object.
The status line says HTTP/1.1 200 OK, which means the request was successful. This can be tested by sending ==isSuccess== to either the response object or the
client itself. The headers contain meta data related to the response, including:
- the content-type (a mime-type), accessible with the ==contentType== message
- the content-length (a byte count), accessible with the ==contentLength== message
- the date the response was generated
- the server that generated the response
The entity is the actual resource: the bytes that should be interpreted in the context of the content-type mime-type. Zn automatically converts non-binary
mime-types into ==String==s using the correct encoding. In our example, the entity is an instance of ==ZnStringEntity==, a concrete subclass of ==ZnEntity==.
Like any Smalltalk object, you can inspect or explore the ==ZnResponse== object. You might be wondering how this response was actually transferred over the
network. That is easy with Zinc, as the key HTTP objects all implement ==writeOn:== that displays the raw format of the response i.e. what has been transmitted
through the network.
[[[
| response |
response := (ZnClient new)
url: 'http://zn.stfx.eu/zn/small.html';
get;
response.
response writeOn: Transcript.
Transcript flush.
]]]
If you have the Transcript open, you should see something like the following:
[[[language=http
HTTP/1.1 200 OK
Date: Thu, 26 Mar 2015 23:26:49 GMT
Modification-Date: Thu, 10 Feb 2011 08:32:30 GMT
Content-Length: 113
Server: Zinc HTTP Components 1.0
Vary: Accept-Encoding
Content-Type: text/html;charset=utf-8
<html>
<head><title>Small</title></head>
<body><h1>Small</h1><p>This is a small HTML document</p></body>
</html>
]]]
The first CRLF terminated line is the status line. Next are the headers, each on a line with a key and a value. An empty line ends the headers. Finally, the
entity bytes follows, either up to the content length or up to the end of the stream.
You might wonder what the request looked like when it went over the network? You can find it out using the same technique.
[[[
| request |
request := (ZnClient new)
url: 'http://zn.stfx.eu/zn/small.html';
get;
request.
request writeOn: Transcript.
Transcript flush.
]]]
In an opened Transcript you will now see:
[[[language=http
GET /zn/small.html HTTP/1.1
Accept: */*
User-Agent: Zinc HTTP Components 1.0
Host: zn.stfx.eu
]]]
A ==ZnRequest== object consists of 3 elements:
# a ==ZnRequestLine== object,
# a ==ZnHeaders== object and
# an optional ==ZnEntity== object.
The request line contains the HTTP method (sometimes called verb), URL and the HTTP protocol version. Next come the request headers, similar to the response
headers, meta data including:
- the host we want to talk to,
- the kind of mime-types that we accept or prefer, and
- the user-agent that we are.
If you look carefully at the Transcript you will see the empty line terminating the headers. For most kinds of requests, like for a GET, there is no entity.
For debugging and for learning, it can be helpful to enable logging on the client. Try the following.
[[[
ZnClient new
logToTranscript;
get: 'http://zn.stfx.eu/zn/small.html'.
]]]
This will print out some information on the Transcript, as shown below.
[[[language=plain
2015-03-26 20:32:30 001 Connection Established zn.stfx.eu:80 46.137.113.215 223ms
2015-03-26 20:32:30 002 Request Written a ZnRequest(GET /zn/small.html) 0ms
2015-03-26 20:32:30 003 Response Read a ZnResponse(200 OK text/html;charset=utf-8 113B) 223ms
2015-03-26 20:32:30 004 GET /zn/small.html 200 113B 223ms
]]]
In a later subsection about server logging, which uses the same mechanism, you will learn how to interpret and customize logging.
!! Simplified HTTP Requests
Although ==ZnClient== is absolutely the preferred object to deal with all the intricacies of HTTP, you sometimes wish you could to a quick HTTP request with an
absolute minimum amount of typing, especially during debugging. For these occasions there is ==ZnEasy==, a class side only API for quick HTTP requests.
[[[
ZnEasy get: 'http://zn.stfx.eu/zn/numbers.txt'.
]]]
The result is always a ==ZnResponse== object. Apart from basic authentication, there are no other options. A nice feature here, more as an example, is some
direct ways to ask for image resources as ready to use Forms.
[[[
ZnEasy getGif:
'http://esug.org/data/Logos+Graphics/ESUG-Logo/2006/gif/',
'esug-Logo-Version3.3.-13092006.gif'.
ZnEasy getJpeg: 'http://caretaker.wolf359.be/sun-fire-x2100.jpg'.
ZnEasy getPng: 'http://pharo.org/files/pharo.png'.
(ZnEasy getPng: 'http://chart.googleapis.com/chart?cht=tx&chl=',
'a^2+b^2=c^2') asMorph openInHand.
]]]
When you explore the implementation, you will notice that ==ZnEasy== uses a ==ZnClient== object internally.
!HTTP Success ?
A simple view of HTTP is: you request a resource and get a response back containing the resource. But even if the mechanics of HTTP did work, and even that is
not guaranteed (see the next section), the response could not be what you expected.
HTTP defines a whole set of so called status codes to define various situations. These codes turn up as part of the status line of a response. The dictionary
mapping numeric codes to their textual reason string is predefined.
[[[
ZnConstants httpStatusCodes.
]]]
A good overview can be found in the Wikipedia article *List of HTTP status codes>http://en.wikipedia.org/wiki/List_of_HTTP_status_codes*. The most common code,
the one that indicates success is numeric code 200 with reason 'OK'. Have a look at the ==testing== protocol of ==ZnResponse== for how to interpret some of them.
So if you do an HTTP request and get something back, you cannot just assume that all is well. You first have to make sure that the call itself (more
specifically the response) was successful. As mentioned before, this is done by sending ==isSuccess== to the response or the client.
[[[
| client |
client := ZnClient new.
client get: 'http://zn.stfx.eu/zn/numbers.txt'.
client isSuccess
ifTrue: [ client contents lines collect: [ :each | each asNumber ] ]
ifFalse: [ self inform: 'Something went wrong' ]
]]]
To make it easier to write better HTTP client code, ==ZnClient== offers some useful status handling methods in its API. You can ask the client to consider
non-successful HTTP responses as errors with the ==enforceHTTPSuccess== option. The client will then automatically throw a ==ZnHTTPUnsuccesful== exception. This
is generally useful when the application code that uses Zinc handles errors.
Additionally, to install a local failure handler, there is the ==ifFail:== option. This will invoke a block, optionally passing an exception, whenever something
goes wrong. Together, this allows the above code to be rewritten as follows.
[[[
ZnClient new
enforceHttpSuccess: true;
ifFail: [ :ex | self inform: 'Cannot get numbers: ', ex printString ];
get: 'http://zn.stfx.eu/zn/numbers.txt'.
]]]
Maybe it doesn't look like a big difference, but combined with some other options and features of ==ZnClient== that we'll see later on, the code does become more
elegant and more reliable at the same time.
!Dealing with Networking Reality
As a network protocol, HTTP is much more complicated than an ordinary message send. The famous
*Fallacies of Distributed Computing>http://en.wikipedia.org/wiki/Fallacies_of_Distributed_Computing* paper by Deutsch et. al. eloquently lists the issues involved:
- The network is reliable.
- Latency is zero.
- Bandwidth is infinite.
- The network is secure.
- Topology doesn't change.
- There is one administrator.
- Transport cost is zero.
- The network is homogeneous.
Zn will signal various exceptions when things go wrong, at different levels. ==ZnClient== and the underlying framework have constants, settings and options to
deal with various aspects related to these issues.
Doing an HTTP request-response cycle can take an unpredictable amount of time. Client code has to specify a timeout: the maximum amount of time to wait for a
response, and be prepared for when that timeout is exceeded. When there is no answer within a specified timeout can mean that some networking component is
extremely slow, but it could also mean that the server simply refuses to answer.
Setting the timeout directly on a ==ZnClient== is the easiest.
[[[
ZnClient new
timeout: 1;
get: 'http://zn.stfx.eu/zn/small.html'.
]]]
The timeout counts for each socket level connect, read and write operation, separately. You can dynamically redefine the timeout using the ==ZnConnectionTimeout==
class, which is a ==DynamicVariable== subclass.
[[[
ZnConnectionTimeout
value: 5
during: [ ^ ZnClient new get: 'http://zn.stfx.eu/zn/small.html' ].
]]]
Zn defines its global default timeout in seconds as a setting.
[[[
ZnNetworkingUtils defaultSocketStreamTimeout.
ZnNetworkingUtils defaultSocketStreamTimeout: 60.
]]]
This setting affects most framework level operations, if nothing else is specified.
During the execution of HTTP, various network exceptions, as subclasses of NetworkError, might be thrown. These will all be caught by the ==ifFail:== block when installed.
To deal with temporary or intermittent network or server problems, ==ZnClient== offers a retry protocol. You can set how many times a request should be retried
and how many seconds to wait between retries.
[[[
ZnClient new
numberOfRetries: 3;
retryDelay: 2;
get: 'http://zn.stfx.eu/zn/small.html'.
]]]
In the above example, the request will be tried up to 3 times, with a 2 second delay between attempts. Note that the definition of failure/success is broad: it
includes for example the option to enforce HTTP success.
! Building URL's
Zn uses ==ZnUrl== objects to deal with URLs. ==ZnClient== also contains an API to build URLs. Let us revisit our initial example, using explicit URL construction with the ==ZnClient== API.
[[[
ZnClient new
http;
host: 'zn.stfx.eu';
addPath: 'zn';
addPath: 'small.html';
get.
]]]
Instead of giving a string argument to be parsed into a ==ZnUrl==, we now provide the necessary elements to construct the URL manually, by sending messages to
our ==ZnClient== object. With ==http== we set what is called the scheme. Then we set the hostname. Since we don't specify a port, the default port for HTTP will
be used, port 80. Next we add path elements, extending the path one by one.
A URL can also contain query parameters. Let's do a Google search as an example:
[[[
ZnClient new
http;
host: 'www.google.com';
addPath: 'search';
queryAt: 'q' put: 'Pharo Smalltalk';
get.
]]]
Query parameters have a name and a value. Certain special characters have to be encoded. You can build the same URL with the ==ZnUrl== object, in several ways.
[[[
ZnUrl new
scheme: #http;
host: 'www.google.com';
port: 80;
addPathSegment: 'search';
queryAt: 'q' put: 'Pharo Smalltalk';
yourself.
]]]
If you print the above expression, it gives you the printable representation of the URL.
= http://www.google.com/search?q=Pharo%20Smalltalk
This string version can easily be parsed again into a ==ZnUrl== object
= 'http://www.google.com/search?q=Pharo%20Smalltalk' asZnUrl.
= 'http://www.google.com:80/search?q=Pharo Smalltalk' asZnUrl.
Note how the ==ZnUrl== parser is forgiving with respect to the space, like most browsers would do. When producing an external representation, proper encoding
will take place. Please consult the class comment of ==ZnUrl== for a more detailed look at the capabilities of ==ZnUrl== as a standalone object.
!Submitting HTML Forms
In many web applications HTML forms are used. Examples are forms to enter a search string, a form with a username and password to log in or complex registration
forms. In the classic and most common way, this is implemented by sending the data entered in the fields of a form to the server when a submit button is clicked.
It is possible to implement the same behavior programmatically using ==ZnClient==.
First you have to find out how the form is implemented by looking at the HTML code. Here is an example.
[[[language=html
<form action="search-handler" method="POST" enctype="application/x-www-form-urlencoded">
Search for: <input type="text" name="search-field"/>
<input type="submit" value="Go!"/>
</form>
]]]
This form shows one text input field, preceded by a ‘Search for:’ label and followed by a submit button with ‘Go!’ as label. Assuming this appears on a page with
URL ==http://www.search-engine.com/==, we can implement the behavior of the browser when the user clicks the button, submitting or sending the form data to the server.
[[[
ZnClient new
url: 'http://www.search-engine.com/search-handler';
formAt: 'search-field' put: 'Pharo Smalltalk';
post.
]]]
The URL is composed by combining the URL of the page that contains the form with the action specified. There is no need to set the encoding of the request here
because the form uses the default encoding ==application/x-www-form-urlencoded==. By using the ==formAt:put:== method to set the value of a field, an entity of
type ==ZnApplicationFormUrlEncodedEntity== will be created if needed, and the field name/value association will be stored in it. When finally ==post== is invoked,
the HTTP request sent to the server will include a properly encoded entity. As far as the server is concerned, it will seem as if a real user submitted the form.
Consequently, the response should be the same as when you submit the form manually using a browser. Be careful to include all relevant fields, even the hidden ones.
There is a second type of form encoding called ==multipart/form-data==. Here, instead of adding fields, you add ==ZnMimePart== instances.
[[[language=html
<form action="search-handler" method="POST" enctype="multipart/form-data">
Search for: <input type="text" name="search-field"/>
<input type="submit" value="Go!"/>
</form>
]]]
The code to submit this form would then be as follows.
[[[
ZnClient new
url: 'http://www.search-engine.com/search-handler';
addPart: (ZnMimePart
fieldName: 'search-field'
value: 'Pharo Smalltalk');
post.
]]]
In this case, an entity of type ==ZnMultiPartFormDataEntity== is created and used. This type is often used in forms that upload files. Here is an example.
[[[language=html
<form action="upload-handler" method="POST" enctype="multipart/form-data">
Photo file: <input type="file" name="photo-file"/>
<input type="submit" value="Upload!"/>
</form>
]]]
This would be the way to do the upload programmatically.
[[[
ZnClient new
url: 'http://www.search-engine.com/upload-handler';
addPart: (ZnMimePart
fieldName: 'photo-file'
fileNamed: '/Pictures/cat.jpg');
post.
]]]
Sometimes, the form's submit method is GET instead of POST, just send ==get== instead of ==post== to the client. Note that this technique of sending form data to
a server is different than what happens with raw POST or PUT requests using a REST API. In a later subsection we will come back to this.
!Basic Authentication, Cookies and Sessions
There are various techniques to add authentication, a mechanism to control who accesses which resources, to HTTP. This is orthogonal to HTTP itself. The simplest
and most common form of authentication is called 'Basic Authentication'.
[[[
ZnClient new
username: '[email protected]' password: 'trustno1';
get: 'http://www.example.com/secret.txt'.
]]]
That is all there is to it. If you want to understand how this works, look at how ==ZnRequest>>#setBasicAuthenticationUsername:password:== is implemented.
Basic authentication over plain HTTP is insecure because it transfers the username/password combination obfuscated by encoding it using the trivial Base64 encoding.
When used over HTTPS, basic authentication is secure though. Note that when sending multiple requests while reusing the same client, authentication is reset for
each request, to prevent the accidental transfer of sensitive data.
Basic authentication is not the same as a web application where you have to log in using a form. In such web applications, e.g an online store that has a login
part and a shopping cart per user, state is needed. During the interaction with the web application, the server needs to know that your requests/responses are
part of your session: you log in, you add items to your shopping cart and you finally check out and pay. It would be problematic if the server mixed the
requests/responses of different users. However, HTTP is by design a stateless protocol: each request/response cycle is independent. This principle is crucial to
the scalability of the internet.
The most commonly used technique to overcome this issue, enabling the tracking of state across different request/response cycles is the use of so called cookies.
Cookies are basically key/value pairs connected to a specific server domain. Using a special header, the server asks the client to remember or update the value
of a cookie for a domain. On subsequent requests to the same domain, the client will use a special header to present the cookie and its value back to the server.
Semantically, the server manages a key/value pair on the client.
As we saw before, a ==ZnClient== instance is essentially stateful. It not only tries to reuse a network connection but it also maintains a
==ZnUserAgentSession== object, which represents the session. One of the main functions of this session object is to manage cookies, just like your browser does. ==ZnCookie== objects are held
in a ==ZnCookieJar== object inside the session object.
Cookie handling will happen automatically. This is a hypothetical example of how this might work, assuming a site where you have to log in before you are able
to access a specific file.
[[[
ZnClient new
url: 'http://cloud-storage.com/login';
formAt: 'username' put: '[email protected]';
formAt: 'password' put: 'trustno1';
post;
get: 'http://cloud-storage.com/my-file'.
]]]
After the ==post==, the server will presumably set a cookie to acknowledge a successful login. When a specific file is next requested from the same domain, the
client presents the cookie to prove the login. The server knows it can send back the file because it recognizes the cookie as valid. By sending ==session== to
the client object, you can access the session object and then the remembered cookies.
!PUT, POST, DELETE and other HTTP Methods
A regular request for a resource is done using a GET request. A GET request does not send an entity to the server. The only way for a GET request to transfer
information to the server is by encoding it in the URL, either in the path or in query variables. (To be 100% correct we should add that data can be sent as
custom headers as well.)
!! PUT and POST Methods
HTTP provides for two methods (or verbs) to send information to a server. These are called PUT and POST. They both send an entity to the server in order to transfer data.
In the subsection about submitting HTML forms we already saw how POST is used to send either a ==ZnApplicationFormUrlEncodedEntity== or to send a ==ZnMultiPartFormDataEntity== containing structured data to a server.
Apart from that, it is also possible to send a raw entity to a server. Of course, the server needs to be prepared to handle this kind of entity coming in. Here
are a couple of examples of doing a raw PUT and POST request.
[[[
ZnClient new
put: 'http://zn.stfx.eu/echo' contents:'Hello there!'.
ZnClient new
post: 'http://zn.stfx.eu/echo' contents: #[0 1 2 3 4 5 6 7 8 9].
ZnClient new
entity: (ZnEntity
with: '<xml><object><id>42</id></object></xml>'
type: ZnMimeType applicationXml);
post.
]]]
In the last example we explicitly set the entity to be XML and do a POST. In the first two examples, the convenience contents system is used to automatically
create a ==ZnStringEntity== of the type ==ZnMimeType textPlain==, respectively a ==ZnByteArrayEntity== of the type ==ZnMimeType applicationOctectStream==.
The difference between PUT and POST is semantic. POST is generally used to create a new resource inside an existing collection or container, or to initiate some
action or process. For this reason, the normal response to a POST request is to return the URL (or URI) of the newly created resource. Conventionally, the reponse
contains this URL both in the ==Location== header accessible via the message ==location== and in the entity part.
When a POST successfully created the resource, its HTTP response will be 201 Created. PUT is generally used to update an existing resource of which you know the
exact URL (or URI). When a PUT is successful, its HTTP response will be just 200 OK and nothing else will be returned. When we will discuss REST Web Service APIs, we will come back to this.
!! DELETE and other Methods
The fourth member of the common set of HTTP methods is DELETE. It is very similar to both GET and PUT: you just specify an URL of the resource that you want to
delete or remove. When successful, the server will just reply with a 200 OK. That is all there is to it.
Certain HTTP based protocols, like WebDAV, use even more HTTP methods. These can be queried explicitly using the ==method:== setter and the ==execute== operation.
[[[
ZnClient new
url: 'http://www.apache.org';
method: #OPTIONS;
execute;
response.
]]]
An OPTIONS request does not return an entity, but only meta data that are included in the header of the response. In this example, the response header contains
an extra meta data named ==Allow== which specifies the list of HTTP methods that may be used on the resource.
! Reusing Network Connections, Redirect Following and Checking for Newer Data
!! ZnClient Lifecycle
HTTP 1.1 defaults to keeping the client connection to a server open, and the server will do the same. This is useful and faster if you need to issue more than
one request. ==ZnClient== implements this behavior by default.
[[[
Array streamContents: [ :stream | | client |
client := ZnClient new url: 'http://zn.stfx.eu'.
(1 to: 10) collect: [ :each | | url |
url := '/random/', each asString.
stream nextPut: (client path: url; get) ].
client close ].
]]]
The above example sets up a client to connect to a specific host. Then it collects the results of 10 different requests, asking for random strings of a specific
size. All requests will go over the same network connection.
Neither party is required to keep the connection open for a long time, as this consumes resources. Both parties should be prepared to deal with connections
closing, this is not an error. ==ZnClient== will try to reuse an existing connection and reconnect once if this reuse fails. The option ==connectionReuseTimeout==
limits the maximum age for a connection to be reused.
Note how we also close the client using the message ==close==. A network connection is an external resource, like a file, that should be properly closed after use.
If you don't do that, they will get cleaned up eventually by the system, but it is more efficient to do it yourself.
In many situations, you only want to do one single request. HTTP 1.1 has provisions for this situation. The beOneShot option of ==ZnClient== will do just that.
[[[
ZnClient new
beOneShot;
get: 'http://zn.stfx.eu/numbers.txt'.
]]]
With the beOneShot option, the client notifies the server that it will do just one request and both parties will consequently close the connection after use,
automatically. In this case, an explicit close of the ==ZnClient== object is no longer needed.
!! Redirects
Sometimes when requesting a URL, an HTTP server will not answer immediately but redirect you to another location. For example, Seaside actually does this on each
request. This is done with a 301 or 302 response code. You can ask a ==ZnResponse== whether it's a redirect with ==isRedirect==. In case of a redirect response,
the ==Location== header will contain the location the server redirects you to. You can access that URL using ==location==.
By default, ==ZnClient== will follow redirects automatically for up to 3 redirects. You won't even notice unless you activate logging. If for some reason you
want to disable this feature, send a ==followRedirects: false== to your client. To modify the maximum number of redirects that could be followed, use ==maxNumberOfRedirects:==.
Following redirects can be tricky when PUT or POST are involved. Zn implements the common behavior of changing a redirected PUT or POST into a GET while dropping
the body entity. Cookies will be resubmitted. Zn also handles relative redirect URLs, although these are not strictly part of the standard.
!! If-Modified-Since
A client that already requested a resource in the past can also ask a server if that resource has been modified, i.e. is newer, since he last requested it. If so,
the server will give a quick 304 Not Modified response without sending the resource over again. This is done by setting the If-Modified-Since header using ==ifModifiedSince:==.
This works both for regular requests as well as for downloads.
[[[
ZnClient new
url: 'http://zn.stfx.eu/zn/numbers.txt';
setIfModifiedSince: (Date year: 2011 month: 1 day: 1);
downloadTo: FileLocator imageDirectory.
ZnClient new
url: 'http://zn.stfx.eu/zn/numbers.txt';
setIfModifiedSince: (Date year: 2012 month: 1 day: 1);
get;
response.
]]]
For this to work, the server has to honor this particular protocol interaction, of course.
!Content-Types, Mime-Types and the Accept Header
Asking for a resource with a certain mime-type does not mean that the server will return something of this type. The extension at the end of a URL has no real
significance, and the server might have been reconfigured since last you asked for this resource. For example, asking for ==http://example.com/foo==,
==http://example.com/foo.txt== or ==http://example.com/foo.text== could all be the same or all be different, and this may change over time. This is why HTTP resources
(entities) are accompanied by a content-type: a mime-type that is an official, cross-platform definition of a file or document type or format. Again, see the
Wikipedia article *Internet media type>http://en.wikipedia.org/wiki/Mime-type* for more details.
Zn models mime-types using its ==ZnMimeType== object which has 3 components:
- a main type, for example text or image,
- a sub type, for example plain or html, or jpeg, png or gif, and
- a number of attributes, for example ==charset=utf-8==.
The class side of ==ZnMimeType== has some convenience methods for accessing well known mime-types, for example:
[[[
ZnMimeType textHtml.
]]]
Note that for textual (non-binary) types, the encoding defaults to UTF-8, the prevalent internet standard. Creating a ==ZnMimeType== object is also as easy as
sending ==asZnMimeType== to a ==String==.
[[[
'text/html;charset=utf-8' asZnMimeType.
]]]
The subtype can be a wildcard, indicated by a ==\*==. This allows for matching.
[[[
ZnMimeType textHtml matches: ZnMimeType text.
]]]
With ==ZnClient== you can set the accept request header to indicate what you as a client expect, and optionally enforce that the server returns the type you asked for.
[[[
ZnClient new
enforceAcceptContentType: true;
accept: ZnMimeType textPlain;
get: 'http://zn.stfx.eu/zn/numbers.txt'.
]]]
The above code indicates to the server that we want a ==text/plain== type resource by means of the ==Accept== header. When the response comes back and it is not
of that type, the client will raise a ==ZnUnexpectedContentType== exception. Again, this will be handled by the ==ifFail:== block, when specified.
!Headers
HTTP meta data, both for requests and for responses, is specified using headers. These are key/value pairs, both strings. A large number of predefined headers
exists, see this *List of HTTP header fields>http://en.wikipedia.org/wiki/HTTP_header*. The exact semantics of each header, especially their value, can be very
complicated. Also, although headers are key/value pairs, they are more than a regular dictionary. There can be more values for the same key and keys are often
written using a canonical capitalization, like ==Content-Type==.
HTTP provides for a way to do a request, just like a regular GET but with a response that contains only the meta data, the status line and headers, but not the
actual resource or entity. This is called a HEAD request.
[[[
ZnClient new
head: 'http://zn.stfx.eu/zn/small.html';
response.
]]]
Since there is no content, we have to look at the ==headers== of the response object. Note that the content-type and content-length headers will be set, as if
there was an entity, although none is transferred.
==ZnClient== allows you to easily specify custom headers for which there is not yet a predefined accessor, which is most of them. At the framework level,
==ZnResponse== and ==ZnRequest== offer some more predefined accessors, as well as a way to set and query any custom header by accessing their headers sub object.
The following are all equivalent:
[[[
ZnClient new accept: 'text/*'.
ZnClient new request setAccept: 'text/*'.
ZnClient new request headers at: 'Accept' put: 'text/*'.
ZnClient new request headers at: 'ACCEPT' put: 'text/*'.
ZnClient new request headers at: 'accept' put: 'text/*'.
]]]
Once a request is executed, you can query the response headers like this:
[[[
client response isConnectionClose.
(client response headers at: 'Connection' ifAbsent: [ '' ])
sameAs: 'close'.
]]]
!Entities, Content Readers and Writers
As mentioned before, ==ZnMessages== (==ZnRequests== and ==ZnResponses==) can hold an optional ==ZnEntity== as body. By now we used almost all concrete
subclasses of ==ZnEntity==:
- ==ZnStringEntity==
- ==ZnByteArrayEntity==
- ==ZnApplicationFormUrlEncodedEntity==
- ==ZnMultiPartFormDataEntity==
- ==ZnStreamingEntity==
Like all other fundamental Zn domain model objects, these can and are used both by clients and servers. All ==ZnEntities== have a content type (a mime-type) and
a content length (in bytes). Their basic behavior is that they can be written to or read from a binary stream. All but the last one are classic, in-memory objects.
==ZnStreamingEntity== is special: it contains a read or write stream to be used once in one direction only. If you want to transfer a 10 Mb file, using a normal
entity, this would result in the 10 Mb being taken into memory. With a streaming entity, a file stream is opened to the file, and the data is then copied using
a buffer of a couple of tens of Kb. This is obviously more efficient. The limitation is that this only works if the exact size is known upfront.
Knowing that a ==ZnStringEntity== has a content type of XML or JSON is however not enough to interpret the data correctly. You might need a parser to convert the
representation to Smalltalk or a writer to convert Smalltalk into the proper representation. That is where the ==ZnClient== options ==contentReader== and ==contentWriter== are useful.
If the content reader is nil (the default), ==contents== will return the ==contents== of the response object, usually a ==String== or ==ByteArray==.
To customize
the content reader, you specify a block that will be given the incoming entity and that is then supposed to parse the incoming representation, for example as below:
[[[
ZnClient new
systemPolicy;
url: 'http://zn.stfx.eu/zn/numbers.txt';
accept: ZnMimeType textPlain;
contentReader: [ :entity |
entity contents lines
collect: [ :each | each asInteger ] ];
get.
]]]
In this example, ==get== (which returns the same as ==contents==) will no longer return a ==String== but a collection of numbers. Note also that by using ==systemPolicy==
in combination with an ==accept:== we handle most error cases before the content reader start doing its work, so it does no longer have to check for good incoming
data. In any case, when the ==contentReader== throws an exception, it can be caught by the ==ifFail:== block.
If the content writer is nil (the default), ==contents:== will take a Smalltalk object and pass it to ==ZnEntity== class' ==with:== instance creation method.
This will create either a ==text/plain== ==String== entity or an ==application/octectstream== ==ByteArray== entity.
You could further customize the entity by sending
==contentType:== with another mime type. Or you could completely skip the ==contents:== mechanism and supply your own entity to ==entity:==.
To customize the content writer, you need to pass a one-argument block to the ==contentWriter:== message. The block should create and return an entity. A theoretical example is given next.
[[[
ZnClient new
url: 'http://internet-calculator.com/sum';
contentWriter: [ :numberCollection |
ZnEntity text:
(Character space join:
(numberCollection collect: [ :each | each asString ])) ];
contentReader: [ :entity | entity contents asNumber ];
post.
]]]
Assuming there is a web service at ==http://internet-calculator.com== where you can send numbers to, we send a whitespace separated list of numbers to its sum URI
and expect a number back. Exceptions occuring in the content writer can be caught with the ==ifFail:== block.
!Downloading, Uploading and Signalling Progress
Often, you want to download a resource from some internet server and store its contents in a file. The well known curl and wget Unix utilities are often used to
do this in scripts. There is a handy convenience method in ==ZnClient== to do just that.
[[[
ZnClient new
url: 'http://zn.stfx.eu/zn/numbers.txt';
downloadTo: FileLocator imageDirectory.
]]]
The example will download the URL and save it in a file named ==numbers.txt== next to your image. The argument to ==downloadTo:== can be a ==FileReference== or
a path string, designating either a file or a directory. When it is a directory, the last component of the URL will be used to create a new file in that directory.
When it is a file, that file will be used as given. Additionally, the ==downloadTo:== operation will use streaming so that a large file will not be taken into
memory all at once, but will be copied in a loop using a buffer.
The inverse, uploading the raw contents of file, is just as easy thanks to the convenience method ==uploadEntityFrom:==. Given a file reference or a path string, it
will set the current request entity to a ==ZnStreamingEntity== reading bytes from the named file. The content type will be guessed based on the file
name extension. If needed you can next override that mime type using ==contentType:==. Here is a hypothetical example uploading the contents of the file
==numbers.txt== using a POST to the URL specified, again using an efficient streaming copy.
[[[
ZnClient new
url: 'http://cloudstorage.com/myfiles/';
username: '[email protected]' password: 'asecret';
uploadEntityFrom: FileLocator imageDirectory / 'numbers.txt';
post.
]]]
Some HTTP operations, particularly those involving large resources, might take some time, especially when slower networks or servers are involved. During
interactive use, Pharo Smalltalk often indicates progress during operations that take a bit longer. ==ZnClient== can do that too using the ==signalProgress== option.
By default this is off. Here is an example.
[[[
UIManager default informUserDuring: [ :bar |
bar label: 'Downloading latest Pharo image...'.
[ ^ ZnClient new
signalProgress: true;
url: 'http://files.pharo.org/image/stable/latest.zip';
downloadTo: FileLocator imageDirectory ]
on: HTTPProgress
do: [ :progress |
bar label: progress printString.
progress isEmpty ifFalse: [ bar current: progress percentage ].
progress resume ] ]
]]]
!Client Options, Policies and Proxies
To handle its large set of options, ==ZnClient== implements a uniform, generic option mechanism using the ==optionAt:put:== and ==optionAt:ifAbsent:== methods
(this last one always defines an explicit default), storing them lazily in a dictionary. The method category ==options== includes all accessors to actual settings.
Options are generally named after their accessor, a notable exception is ==beOneShot==. For example, the timeout option has a getter named ==timeout== and setter
named ==timeout:== whose implementation defines its default
[[[
^ self
optionAt: #timeout
ifAbsent: [ ZnNetworkingUtils defaultSocketStreamTimeout ]
]]]
The set of all option defaults defines the default policy of ==ZnClient==. For certain scenarios, there are policy methods that set several options at once. The
most useful one is called ==systemPolicy==. It specifies good practice behavior for when system level code does an HTTP call:
[[[
ZnClient>>systemPolicy
self
enforceHttpSuccess: true;
enforceAcceptContentType: true;
numberOfRetries: 2
]]]
Also, in some networks you do not talk to internet web servers directly, but indirectly via a proxy. Such a proxy controls and regulates traffic. A proxy can
improve performance by caching often used resources, but only if there is a sufficiently high hit rate.
Zn client functionality will automatically use the proxy settings defined in your Pharo image. The UI to set a proxy host, port, username or password can be
found in the Settings browser under the Network category. Accessing localhost will bypass the proxy. To find out more about Zn's usage of the proxy settings,
start by browsing the ==proxy== method category of ==ZnNetworkingUtils==.
!Conclusion
Zinc is a solid and very flexible HTTP library. This chapter only presented the client-side of Zinc i.e. how to use it to send HTTP requests and receive
responses back. Through several code examples, we demonstrated some of the possibilities of Zinc and also its simplicity. Zinc relies on a very good
object-centric decomposition of the HTTP concepts. It results in an easy to understand and extensible library.
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