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Raycaster

This is my first C++ project. It's a raycaster that uses the SFML graphic library. For now I haven't implemented the 3d rendering of the 2D maps, but I will do it eventually, as well as fix some minor bugs.

screenshot of the raycast in action

Compilation and execution

make : compiles the code, puts the .o files in obj/ directory and executable in bin/ directory (after creating them).
make clean : deletes the obj/ and bin/ directory and their content.

To execute, use ./bin/main after compilation. You can then enter the path of a .txt file that contains a map (see maps/ directory for examples).

Enjoy 😉

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C++ Raycaster using SFML graphics library

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