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AlexandreCampo/libFamous3
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88888888888 88b d88 ad88888ba 88 888b d888 d8" "8b 88 88`8b d8'88 Y8, 88aaaaa ,adPPYYba, 88 `8b d8' 88 ,adPPYba, 88 88 `Y8aaaaa, 88""""" "" `Y8 88 `8b d8' 88 a8" "8a 88 88 `"""""8b, 88 ,adPPPPP88 88 `8b d8' 88 8b d8 88 88 `8b 88 88, ,88 88 `888' 88 "8a, ,a8" "8a, ,a88 Y8a a8P 88 `"8bbdP"Y8 88 `8' 88 `"YbbdP"' `"YbbdP'Y8 "Y88888P" A Fast, Modular, and Simple simulator =============================================================================== For the impatients =============================================================================== - use a recent debian based linux distribution (debian, ubuntu, mint, ...) - run the script install.sh - you're done, test demos from https://github.com/AlexandreCampo/famous3Simulation - don't forget : press space to toggle pause and run the simulator keyboard shortcuts are displayed on the terminal =============================================================================== What is it ? =============================================================================== FaMouS is a simulator initially designed to study swarm robotics. It aims at speed, simplicity and modularity to allow fast development and quick results in complex scenarios with many entities. Main concepts are the services and the objects. Example of services include an OpenGL render and a 3d physics engine based on bullet. There are objects such as a floor, a robot, an arena. Objects must be designed to interact with services. To do so, they inherit from an interface that comes with the service. If an object implements that interface, it becomes de facto compatible with the service and it can register to it. In addition, objects can have devices (such as sensors and actuators : motors, infrared sensors etc...) and any object can be assigned a controller. A fundamental idea of FaMouS is modularity. Any object/service/device/controller can be easily copy/pasted, modified and reused with no consequence on other parts of the simulator (exception is changes to service interface which also imply changes to objects implementing that interface). The simulator itself comes as a library that you can link to your code. We expect users to just create directories in which they throw new services / objects / devices / controllers adapted from existing sources. If some material is frequently reused, we will promote it and integrate it in the core of the simulator. =============================================================================== Requirements =============================================================================== make g++ libgsl0-dev libtinyxml-dev libboost-program-options-dev libbullet-dev premake4 chipmunk-dev libopenscenegraph-dev freeglut3-dev =============================================================================== Building and installing FaMouS =============================================================================== We use premake4 to generate Makefiles, based on a premake4.lua script. To clean and/or generate makefiles : > premake4 clean > premake4 gmake To clean and/or build the simulator library: > make [clean] For a release (runs faster), or profiling, use > make config=release [clean] > make config=profile [clean] To install the simulator : > premake4 debpackage > sudo dpkg -i libfamous-3.0.deb =============================================================================== Getting started =============================================================================== To work with FaMouS, you can heavily rely on copy/paste, duplication and modification of other material. At https://github.com/AlexandreCampo/famous3Simulation, you will find a variety of simulations using FaMouS that you can test, study, and hack. =============================================================================== Contact =============================================================================== Questions, problems : [email protected], [email protected]
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