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Original file line number | Diff line number | Diff line change |
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@@ -32,9 +32,6 @@ | |
import static com.almasb.fxgl.dsl.FXGL.*; | ||
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/** | ||
* TODO: a unified physics simulation sample to extend from, which provides | ||
* ability to shoot a physics projectile and spawn various physics objects. | ||
* | ||
* | ||
* @author Almas Baimagambetov (AlmasB) ([email protected]) | ||
*/ | ||
|
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Original file line number | Diff line number | Diff line change |
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@@ -29,9 +29,6 @@ | |
import static com.almasb.fxgl.dsl.FXGL.*; | ||
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/** | ||
* TODO: a unified physics simulation sample to extend from, which provides | ||
* ability to shoot a physics projectile and spawn various physics objects. | ||
* | ||
* Shows how to use PrismaticJoints with PhysicsComponent. | ||
* | ||
* @author Almas Baimagambetov (AlmasB) ([email protected]) | ||
|
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Original file line number | Diff line number | Diff line change |
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|
@@ -29,9 +29,6 @@ | |
import static com.almasb.fxgl.dsl.FXGL.*; | ||
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||
/** | ||
* TODO: a unified physics simulation sample to extend from, which provides | ||
* ability to shoot a physics projectile and spawn various physics objects. | ||
* | ||
* Shows how to use RevoluteJoints with PhysicsComponent. | ||
* | ||
* @author Almas Baimagambetov (AlmasB) ([email protected]) | ||
|
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Original file line number | Diff line number | Diff line change |
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@@ -27,9 +27,6 @@ | |
import static com.almasb.fxgl.dsl.FXGL.*; | ||
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||
/** | ||
* TODO: a unified physics simulation sample to extend from, which provides | ||
* ability to shoot a physics projectile and spawn various physics objects. | ||
* | ||
* Shows how to use RevoluteJoints with PhysicsComponent. | ||
* | ||
* @author Almas Baimagambetov (AlmasB) ([email protected]) | ||
|
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
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Original file line number | Diff line number | Diff line change |
---|---|---|
|
@@ -29,9 +29,6 @@ | |
import static com.almasb.fxgl.dsl.FXGL.*; | ||
|
||
/** | ||
* TODO: a unified physics simulation sample to extend from, which provides | ||
* ability to shoot a physics projectile and spawn various physics objects. | ||
* | ||
* Shows how to use RevoluteJoints with PhysicsComponent. | ||
* | ||
* @author Almas Baimagambetov (AlmasB) ([email protected]) | ||
|
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
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Original file line number | Diff line number | Diff line change |
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@@ -18,8 +18,6 @@ import javafx.scene.shape.TriangleMesh | |
import java.util.stream.Collectors | ||
import java.util.stream.IntStream | ||
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// TODO: cache meshes (check CylinderKey) | ||
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/** | ||
* | ||
* @author Almas Baimagambetov ([email protected]) | ||
|