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extracted TODOs into GH issues
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AlmasB committed Feb 24, 2024
1 parent 96aaafd commit 862fd8d
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Showing 12 changed files with 0 additions and 24 deletions.
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Expand Up @@ -416,8 +416,6 @@ class GameWorld {
if (pooledEntity != null) {
pooledEntity.setPosition3D(data.x, data.y, data.z)

// TODO: also parse data?

return pooledEntity
}

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Expand Up @@ -260,7 +260,6 @@ class ItemData<T> internal constructor(var userItem: T) {
fun nameProperty() = nameProperty
fun descriptionProperty() = descriptionProperty

// TODO: make it read-only
fun quantityProperty() = quantityProperty

var view: Node
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Expand Up @@ -126,7 +126,6 @@ constructor(
*/
val description: String,

// TODO:
/**
* How much time is given to complete this objective.
* Default: 0 - unlimited.
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Expand Up @@ -18,7 +18,6 @@ import org.openqa.selenium.chrome.ChromeOptions
import java.util.function.Consumer

/**
* TODO: remove duplicate code
*
* @author Almas Baim (https://github.com/AlmasB)
*/
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Expand Up @@ -43,7 +43,6 @@ class SpeechRecognitionService : WebAPIService(
setReady()
}

// TODO: expand API to also include alternative text options
private fun onSpeechInput(text: String, confidence: Double) {
log.debug("Received speech input ($confidence): $text")

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Expand Up @@ -32,9 +32,6 @@
import static com.almasb.fxgl.dsl.FXGL.*;

/**
* TODO: a unified physics simulation sample to extend from, which provides
* ability to shoot a physics projectile and spawn various physics objects.
*
*
* @author Almas Baimagambetov (AlmasB) ([email protected])
*/
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Expand Up @@ -29,9 +29,6 @@
import static com.almasb.fxgl.dsl.FXGL.*;

/**
* TODO: a unified physics simulation sample to extend from, which provides
* ability to shoot a physics projectile and spawn various physics objects.
*
* Shows how to use PrismaticJoints with PhysicsComponent.
*
* @author Almas Baimagambetov (AlmasB) ([email protected])
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Expand Up @@ -29,9 +29,6 @@
import static com.almasb.fxgl.dsl.FXGL.*;

/**
* TODO: a unified physics simulation sample to extend from, which provides
* ability to shoot a physics projectile and spawn various physics objects.
*
* Shows how to use RevoluteJoints with PhysicsComponent.
*
* @author Almas Baimagambetov (AlmasB) ([email protected])
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Expand Up @@ -27,9 +27,6 @@
import static com.almasb.fxgl.dsl.FXGL.*;

/**
* TODO: a unified physics simulation sample to extend from, which provides
* ability to shoot a physics projectile and spawn various physics objects.
*
* Shows how to use RevoluteJoints with PhysicsComponent.
*
* @author Almas Baimagambetov (AlmasB) ([email protected])
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Expand Up @@ -29,9 +29,6 @@
import static com.almasb.fxgl.dsl.FXGL.*;

/**
* TODO: a unified physics simulation sample to extend from, which provides
* ability to shoot a physics projectile and spawn various physics objects.
*
* Shows how to use RevoluteJoints with PhysicsComponent.
*
* @author Almas Baimagambetov (AlmasB) ([email protected])
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1 change: 0 additions & 1 deletion fxgl/src/main/kotlin/com/almasb/fxgl/app/MainWindow.kt
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Expand Up @@ -528,7 +528,6 @@ internal class EmbeddedPaneWindow(
override val y: Double
get() = fxglPane.localToScene(0.0, 0.0).y

// TODO: fix impl
override val isFocused: Boolean
get() = true

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2 changes: 0 additions & 2 deletions fxgl/src/main/kotlin/com/almasb/fxgl/scene3d/CustomShape3D.kt
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Expand Up @@ -18,8 +18,6 @@ import javafx.scene.shape.TriangleMesh
import java.util.stream.Collectors
import java.util.stream.IntStream

// TODO: cache meshes (check CylinderKey)

/**
*
* @author Almas Baimagambetov ([email protected])
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