- Low Unity dependency
- Clear and expandable project structure
- 2 Execution routes (FixedUpdate/Update)
- Easy configuration
- Infinite platform type count
- Collision detection
- Chunk definition tool
- Death/Respawn
- Timers
- Jump - (W) or (UpArrow) or (Click left side of screen)
- Change player type - (Space) or (Hold right side of screen)
Template is WIP, there is missing core functional. That project shows how ECS can help to create clear project structure and gives ability to add features without pain.