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7.0 Build 139 - Beta

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@Anuken Anuken released this 04 Oct 21:41
· 2855 commits to master since this release

v7 is now moving into the beta stage. The campaign system has been (mostly) stabilized, and all that remains in terms of content is approximately 5 more Erekir maps.

  • Fixed neoplasm being incinerated when contacting slag-bearing blocks

  • Fixed tank units not working correctly in mods

  • Fixed ground units moving too "smoothly" around corners

  • Misc balancing

  • Made Corvus and Vela no longer stop to shoot when commanded to a target

  • Made internal 'Canvas' block show up on Erekir - not particularly useful, but some may find it interesting

  • Made liquid tanks/containers solid and targetable by turrets again

  • Made mirror filter support increments smaller than 45 degrees (contributed by @hortiSquash)

  • Made neoplasm slightly more dangerous / spread faster

  • Removed the 'unit ammo' rule from custom game selection - this rule never worked properly on Erekir, is not balanced, and is seldom used

  • Improved planet selection UI

  • Improved item/block selection UI in certain blocks (contributed by @MEEPofFaith)

  • Added Heat Router block (Code contributed by @l-Luna, sprites by @kapzduke)

  • Added unit cost multiplier rule (Code partially contributed by @Ilya246)

  • Misc improvements to AI behavior in "RTS" maps

  • Mixed tech is now disabled as an option in new maps; the two tech trees are not meant to be used together - no, I will not be changing this back

  • API change: Made Separator class use a drawer field like GenericCrafter

  • Added several new maps [Campaign]

  • Added first-time planet/campaign selection dialog [Campaign]

  • Made 'global items' of Erekir and Serpulo separate [Campaign]

  • Removed Tantros from solar system, visually [Campaign]

  • Removed shield breaker block [Campaign]