Achievements & Advancements #29
Labels
area: Extensibility
area: Gameplay Scalability
area: QoL/UX
feature: Addition
feature: Expansion
feature: Update
gameplay: Addition/Expansion
status: Advisory
Requiring more ideas or brainstorming about issue.
status: Sketchy
Requiring more details and/or examples about issue.
status: Superseded
type: Migrated
type: Plan
type: Scheme
Original: MinicraftPlus/minicraft-plus-revived#384
Background
The original achievement system is game-wide, but still not sufficient for player-based achievement system. It is still not favorable for per-account achievements. Also, having fine-tuned "achievements" per world would be beneficial for both player progressions or milestones.
Advancements
Advancements are world-based, so the progress is unique to the worlds. These would only be achievable only in survival, and having credits would be quite redundant and pointless here. The advancement system may still be mixed with other gameplay mechanisms like recipe unlocking for functionality integrations and standardization, so proper handling for the actual gameplay progression advancements is vital.
Note that, this should well replace the current Quest System. Tutorials is another system.
Achievements
Some challenging advancements may however still be achievements, but all achievements can only be completed once per game client or player account. These achievements must be special and interesting for players, but not just small progressions during gameplay. They can also be game functionality discovery. Still, whether there should be player account system and the association of achievements, may be another topic, since this depends on the goal of this project. Credits would be implemented and meaningful only if this is account-based.
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