Reworking Game Modes #56
Labels
area: Code Quality
area: Compatibility
area: Gameplay Scalability
area: Multiplayer
area: Player Ability
area: Player Behaviour
area: Save
area: Settings
engine: Save
engine: World
feature: Addition
feature: Expansion
feature: Removal
feature: Update
gameplay: Addition/Expansion
gameplay: Balancing
gameplay: Removal
status: Sketchy
Requiring more details and/or examples about issue.
type: Plan
type: Proposal
type: Scheme
Background
In the game, currently there are 4 modes: Survival, Creative, Hardcore and Score. However, the handling is not quite well, and their brief respective differences as below:
However, Game Modes should only affect player-oriented behaviors, so features like time constrains and spawner radius, changing world behaviors, are not favourable in this area. This system could not support multiplayer effectively.
Redefinition
Firstly, Game Mode has to be redefined. Now, Game Mode means player's gameplay mode in a world. This should only affect per-player features, but not world behaviors applying globally on every player.
Refined System
Score Mode would be removed from the game. Hardcore Mode would be removed from Game Modes because of the characteristics of the Hardcore Mode, but would be introduced in another system. Referring to Minecraft's implementation, we have:
For the Score Mode, it is not really flexible, and the scoring system would be entirely removed the game, but some features may be replaced by the Statistics System. For the modes, the implementation might be similar to Minecraft, but tweaking would still be required. Among them, Adventure and Spectator are the new modes to be introduced to the game.
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