Download the .unitypackage, or clone this repository.
- Import your mesh in your mesh
- Drag one of the material presets
- In material's inspector, set the tilling of the Texture and Normal map to your convenience
- Create your terrain
- Click on the terrain object in the scene view.
- In the terrain object's inspector, select the settings tab (gear icon).
- Drag one of the material presets in
Stylized Sand/Materials
into the custom material slot. - In material's inspector, set the tilling of the Texture and Normal map to your convenience (above 200 to have nice results)
Inspired by Daniel Shervheim and Daniel Ilett shaders