- Animations that play automatically for all rolled items based on item properties (currently only spells and weapons).
- Dynamic color changes based on item properties, such as spell school and damage flavor.
- Works with ANY items, including HOMEBREW and TRANSLATIONS.
- Different animations for hits and misses, damage on critical attacks, and failed vs successful saves.
- Animations for multiple steps, on item use, attack roll, and damage roll.
- Color matrix used to change animations, no paid module needed.
- Requires only Sequencer and a JB2A module (free or patreon).
- Compatability with MIDI-QOL for smoother and more accurate animations.
- Compatibility with other animation modules including Automated Animations, D&D 5e Animations, and Chris's Premades. Universal Animations will not play when these animations are detected.
- Compatible with translations, no name recognition is used.
- Animations for spell attacks, heals, saves, ritual and utility spells.
- Animation color based on spell school and damage flavor.
- Animations for weapon attacks, melee and ranged, based on base item, damage flavor, and hit/miss/crit.
- Weapon animation variations with JB2A patreon.
- Animations for magic weapon attacks, with animations for saves and conditions.
- Usable for D&D 5e system and Foundry versions 10 & 11.
- Will recognize animations from other modules and not play, can be overridden per item as well.
- Option to hide UA button on items.
- Options to disable parts of UA animations.
- Settings menu to change colors and animations used for each animation.
- Expanded system compatibility, such as SW5e and PF2e.
- In-setting color picker.
- Animations for class features and other feats.
- Generic sounds?
OTIGON - AUTOMATED ANIMATIONS
CHRIS - CHRIS'S PREMADES
FANTASY COMPUTER WORKS - SEQUENCER
JULES AND BEN - JB2A
TPOSNEY - MIDI-QOL