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Universal Animations

produce-flame

FEATURES

  • Animations that play automatically for all rolled items based on item properties (currently only spells and weapons).
  • Dynamic color changes based on item properties, such as spell school and damage flavor.
  • Works with ANY items, including HOMEBREW and TRANSLATIONS.
  • Different animations for hits and misses, damage on critical attacks, and failed vs successful saves.
  • Animations for multiple steps, on item use, attack roll, and damage roll.
  • Color matrix used to change animations, no paid module needed.

sapping-sting

COMPATIBILITY WITH MODULES

vicious-mockery

CURRENT FEATURES:

  • Animations for spell attacks, heals, saves, ritual and utility spells.
  • Animation color based on spell school and damage flavor.
  • Animations for weapon attacks, melee and ranged, based on base item, damage flavor, and hit/miss/crit.
  • Weapon animation variations with JB2A patreon.
  • Animations for magic weapon attacks, with animations for saves and conditions.
  • Usable for D&D 5e system and Foundry versions 10 & 11.
  • Will recognize animations from other modules and not play, can be overridden per item as well.

produce-flame-melee-crit

UPCOMING FEATURES:

  • Option to hide UA button on items.
  • Options to disable parts of UA animations.
  • Settings menu to change colors and animations used for each animation.

ray-of-frost-two-targets

FUTURE FEATURES

  • Expanded system compatibility, such as SW5e and PF2e.
  • In-setting color picker.
  • Animations for class features and other feats.
  • Generic sounds?

SPECIAL THANKS TO:

OTIGON - AUTOMATED ANIMATIONS
CHRIS - CHRIS'S PREMADES
FANTASY COMPUTER WORKS - SEQUENCER
JULES AND BEN - JB2A
TPOSNEY - MIDI-QOL