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Critical Bug Fixes & Minor Styling Changes
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Fixed duplication of options and a few other elements. Adjusted styling on the Metadata page.
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BellCubeDev committed Dec 21, 2023
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39 changes: 19 additions & 20 deletions README.md
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Expand Up @@ -30,33 +30,32 @@ npm run dev

# FIXME

* Options appear to be getting duplicated. Sounds like a job for the debugger!
* Dynamic Length Inputs can stretch so far they push everything off of the screen

# TODO

### Needs Styling
* Option Editor

### Roadmap
* [X] Loader APIs
* [ ] Step/Group/Option Editing
* Styling, mostly
* [X] Step/Group/Option Editing
* [ ] Install Editing
* [ ] Dependency Editing
* [X] Read ESP/L/M dependencies automatically
* [ ] Install Editing

### Important Tooltips

Listed here so I don't forget to add these later

* [ ] Differences Between Mod Manager Implementations
* [ ] `SelectAtLeastOne` Groups
* [ ] (MO2) Name from Info.xml `<Name>` vs (Vortex) ModuleConfig.xml's `<ModuleName>`
* [ ] MO2's `CouldBeUsable` extra space at start (needs further investigation)
* [ ] Pseudo-Deprecated Features
* [ ] `CouldBeUsable` Options
* [ ] Problematic Features
* [ ] `NotUsable` and `Required` Options
* [ ] `fommDependency`
* [ ] Intuition Breakers
* [ ] First matching `pattern` determines Option behavior type
* [ ] TOOLTIPS FOR EVERYONE!!! <br />
Here's some tooltips we need:
* [ ] Differences Between Mod Manager Implementations
* [ ] `SelectAtLeastOne` Groups
* [ ] (MO2) Name from Info.xml `<Name>` vs (Vortex) ModuleConfig.xml's `<ModuleName>`
* [ ] MO2's `CouldBeUsable` extra space at start (needs further investigation)
* [ ] Pseudo-Deprecated Features
* [ ] `CouldBeUsable` Options
* [ ] Problematic Features
* [ ] `NotUsable` and `Required` Options
* [ ] `fommDependency`
* [ ] Intuition Breakers
* [ ] First matching `pattern` determines Option behavior type

### Potential Warnings
* Using an ESP module at all. ESM/L modules are preferred as they are handled more gracefully by the game engine.
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