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Player Events - Add debug logging & make VisionModeChanged use engine event #1671
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LinkIsGrim
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Player Events - Add debug logging & make VisionModeChanged use engine event #1671
LinkIsGrim
wants to merge
16
commits into
CBATeam:master
from
LinkIsGrim:playerEvents-visionMode-engine
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Co-authored-by: PabstMirror <[email protected]>
Co-authored-by: PabstMirror <[email protected]>
Co-authored-by: PabstMirror <[email protected]>
Co-authored-by: commy2 <[email protected]>
Co-authored-by: commy2 <[email protected]>
Co-authored-by: commy2 <[email protected]>
quick tested controlling UAVs and the event seems to work fine
vision mode seems to just be whatever you are controlling, e.g. no nvgs
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When merged this pull request will:*
Proof of concept PR, want to see what changes will be necessary for other events (delay for one frame?) and catch any edge cases (one I can think of is player not using NVG and switching to UAV with NVG on, and vice-versa. I'm not sure of the best way to handle that).
Requires #1669 & #1670