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60fps bugfix
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Niko committed Apr 13, 2024
1 parent 4c27f4e commit 0a4cf64
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4 changes: 4 additions & 0 deletions decompile/General/MAIN/MainFrame_RenderFrame.c
Original file line number Diff line number Diff line change
Expand Up @@ -67,6 +67,10 @@ void PatchModel_60fps(struct Model* m)
// record the model is patched
h[0].name[0xf] = 1;

// skip "big1" because it needs LODs
// to shift from 1st to 8th UI polygons
if(*(int*)&h[0].name[0] == 0x31676962) return;

#if 1
// max graphics, because h[1] is already lerp'd,
// so attempting to force lerp purely for 60fps
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