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byte budget
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Niko committed Jul 11, 2024
1 parent 8bf5fa0 commit 33c0814
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Showing 2 changed files with 6 additions and 1 deletion.
5 changes: 5 additions & 0 deletions decompile/General/MAIN/MainFrame_RenderFrame.c
Original file line number Diff line number Diff line change
Expand Up @@ -339,7 +339,10 @@ void DECOMP_MainFrame_RenderFrame(struct GameTracker* gGT, struct GamepadSystem*
if((gGT->renderFlags & 0x8000) != 0)
{
WindowBoxLines(gGT);

#ifndef USE_ONLINE
WindowDivsionLines(gGT);
#endif
}

}
Expand Down Expand Up @@ -1531,6 +1534,7 @@ void WindowBoxLines(struct GameTracker* gGT)
}
}

#ifndef USE_ONLINE
void WindowDivsionLines(struct GameTracker* gGT)
{
POLY_F4* p;
Expand Down Expand Up @@ -1649,6 +1653,7 @@ void WindowDivsionLines(struct GameTracker* gGT)
gGT->backBuffer->primMem.curr = (void*)(p + 1);
}
}
#endif

void RenderDispEnv_UI(struct GameTracker* gGT)
{
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2 changes: 1 addition & 1 deletion include/common.h
Original file line number Diff line number Diff line change
Expand Up @@ -16,7 +16,7 @@
//#define USE_BIGQUEUE // Requires RAMEX: Extended loading queue
//#define USE_HIGH1P // Requires BIGQUEUE: All high model drivers
//#define USE_RANDOM // Requires HIGH1P: Character Randomizer
//#define USE_ONLINE // Requires HIGH1P: Online Multiplayer
#define USE_ONLINE // Requires HIGH1P: Online Multiplayer
//#define USE_HIGHMP // Requires RAMEX: Multiplayer Maxed mod

//#define USE_VR // Virtual Reality
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