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60fps progress
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Niko committed Apr 13, 2024
1 parent ceb6494 commit e60535c
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Showing 3 changed files with 3 additions and 6 deletions.
Original file line number Diff line number Diff line change
Expand Up @@ -7,7 +7,7 @@ void DECOMP_Particle_FuncPtr_ExhaustUnderwater(struct Particle *p)

if (
(3 < ((p->axis[1].startVal >> 8) + p->driverInst->matrix.t[1])) &&
(p->framesLeftInLife < 27)
(p->framesLeftInLife < FPS_DOUBLE(27))
)
{
// bubblepop
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5 changes: 1 addition & 4 deletions decompile/WorkInProgress/src/PickupBots_UpdateAll.c
Original file line number Diff line number Diff line change
Expand Up @@ -49,9 +49,6 @@ void DECOMP_PickupBots_Update(void)
// RNG for which weaopn shoots (oxide)
// etc

// if numPlyrCurrGame is not zero
if (!gGT->numPlyrCurrGame) return;

for (i = 0; i < gGT->numPlyrCurrGame; i++)
{
// get the player structure of each human player
Expand Down Expand Up @@ -220,7 +217,7 @@ void DECOMP_PickupBots_Update(void)
// Get character ID of two player/AI structures: iVar4 and iVar14

sVar11 = data.characterIDs[nextDriver->driverID];
sVar2 = data.characterIDs)currDriver->driverID];
sVar2 = data.characterIDs[currDriver->driverID];
uVar10 = 0xb;
goto LAB_8004128c;
}
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2 changes: 1 addition & 1 deletion include/common.h
Original file line number Diff line number Diff line change
Expand Up @@ -2,7 +2,7 @@
#define COMMON_H

// toggle these in decompile
//#define USE_60FPS
#define USE_60FPS
//#define USE_16BY9
//#define USE_NEW2P
//#define USE_GPU1P
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