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Releases: Clownacy/Cave-Story-Mod-Loader

v1.5.2.1

11 Feb 23:29
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Alternate music

  • Replaced libFLAC decoder with dr_flac

Remove sprite alignment

  • Fixed weapons displaying distant from the player when DoConfig is set to 320x240, remove_sprite_alignment is enabled, and window_upscale is set to a value besides 1

v1.5.2

26 Oct 21:03
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Alternate music

  • Added support for the Ridiculon and Cave Story Arranged soundtracks

Widescreen

  • Fixed the 'remove sprite alignment' feature not affecting the scrolling cloud background
  • Added option to disable the fancy cloud background tiling, for compatibility with certain mods

v1.5.1

30 Sep 19:46
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Alternate music

  • Added support for the 'pxtone' music format
  • Fixed crash that would happen when the window regains focus while an org song is playing

Widescreen

  • Fixed camera flying upwards in the credits

v1.5.0.1

07 Sep 16:30
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  • Fixed the flying-Balrog scene in the credits when playing in a really wide aspect ratio
  • Added fallback for when the sprite resolution is too high for fullscreen integer-scaling

v1.5

19 Jul 23:55
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Ogg music

  • Renamed to 'alternate music'
  • Restored Windows XP compatibility
  • Added support for FLAC
  • Added support for XM, IT, MOD, and more (OpenMPT)
  • Added predecode option (decode entire file in memory) to reduce stutter
  • Reduced stutter when new song plays by recycling compatible playback streams
  • Overhauled fading to be smoother
  • Playlist files now specify file extension
  • Added setting to disable the music pausing when the window loses focus

Sprite resolution

  • Change resolution of Resource bitmaps as well

Fullscreen

  • Made V-Sync disable itself if it detects the monitor is not 60Hz
  • Fixed fullscreen not working if the modder renamed Config.dat
  • Added fullscreen integer scale setting

Remove sprite alignment

  • Fixed screen flash not appearing
  • Overhauled mod to fix sprite/level desync

Widescreen

  • Apply widescreen background patches to the opening cutscene
  • Fixed some Sand Zone enemies activating on-screen
  • Fixed Egg Corridor's enemies, Beetle and Basu
  • Tried to make fading take the same time as 4:3

General

  • Added title screen background mod

v1.4.0.6

01 Apr 00:01
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  • Finally fixed credits when playing in widescreen
  • Made SDL2 Controller Input mod work again
  • Made Ogg music mod automatically detect split/unified Ogg files
  • Updated SDL2 DInput controller bindings
  • Added playlist.txt for vince94's SNES soundtrack to Ogg music mod

v1.4.0.5

28 Mar 03:06
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  • Hopefully fixed certain Ogg songs not playing (accidental use of uninitialised variables)

v1.4.0.4

27 Mar 21:32
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  • Fixed crashes that would occur if the mod DLLs relocate
  • Added option to Ogg mod for resumed music to fade back in, instead of abruptly starting

v.1.4.0.3

20 Mar 18:49
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  • Added a bunch of readmes to make this easier to use
  • Fixed <RMU being broken by sdl_controller_input

v1.4.0.2

07 Mar 17:36
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Fixed EXP/Damage numbers being off-centre