Releases: Clownacy/Cave-Story-Mod-Loader
Releases · Clownacy/Cave-Story-Mod-Loader
v1.5.2.1
v1.5.2
Alternate music
- Added support for the Ridiculon and Cave Story Arranged soundtracks
Widescreen
- Fixed the 'remove sprite alignment' feature not affecting the scrolling cloud background
- Added option to disable the fancy cloud background tiling, for compatibility with certain mods
v1.5.1
v1.5.0.1
v1.5
Ogg music
- Renamed to 'alternate music'
- Restored Windows XP compatibility
- Added support for FLAC
- Added support for XM, IT, MOD, and more (OpenMPT)
- Added predecode option (decode entire file in memory) to reduce stutter
- Reduced stutter when new song plays by recycling compatible playback streams
- Overhauled fading to be smoother
- Playlist files now specify file extension
- Added setting to disable the music pausing when the window loses focus
Sprite resolution
- Change resolution of Resource bitmaps as well
Fullscreen
- Made V-Sync disable itself if it detects the monitor is not 60Hz
- Fixed fullscreen not working if the modder renamed Config.dat
- Added fullscreen integer scale setting
Remove sprite alignment
- Fixed screen flash not appearing
- Overhauled mod to fix sprite/level desync
Widescreen
- Apply widescreen background patches to the opening cutscene
- Fixed some Sand Zone enemies activating on-screen
- Fixed Egg Corridor's enemies, Beetle and Basu
- Tried to make fading take the same time as 4:3
General
- Added title screen background mod
v1.4.0.6
- Finally fixed credits when playing in widescreen
- Made SDL2 Controller Input mod work again
- Made Ogg music mod automatically detect split/unified Ogg files
- Updated SDL2 DInput controller bindings
- Added playlist.txt for vince94's SNES soundtrack to Ogg music mod