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@Rampastring Rampastring released this 08 Jan 22:03
· 434 commits to master since this release
6d05973

First beta build with official support for Yuri's Revenge!

Authors: Rampastring, Morton, ZivDero

Special thanks to Morton and ZivDero for various features required for proper Yuri's Revenge support. You can view the commit history for full credits.

In addition to YR support, this release features improved height tools, some QoL improvements, and various bug fixes.

This is only a first implementation of proper Yuri's Revenge support and so there might be bugs. If you encounter any, please report them and we will fix them for the next release!

Significant changes compared to the previous release build:

  • Added support for RA2/YR [Countries]. As a prerequisite to this, Houses and HouseTypes are now internally split to different objects in the editor's codebase.
  • Added support for painting damaged walls
  • Added a tool for finding a specific waypoint on the map
  • Added "View" menu into the top bar
  • Added a tool for changing the height level of all cells on the entire map
  • Added "Building with Property" (BwP) target selection for "Attack Enemy Structure" and "Move to Enemy Structure" team script actions
  • Added map issue check for triggers being attached to themselves
  • Added a confirmation dialog for deleting triggers to protect against misclicks
  • Added object counts to house statistics in houses window
  • Added optional color coding support to terrain generator presets
  • Added optional color coding support to TileSets
  • (TS) Added support for new "Erase Attached Object" trigger action added to ts-patches
  • (YR) Added a window for editing RA2/YR Country properties
  • (YR) Added support for YR <Player@X> fake player houses
  • (YR) Added support for YR-specific TeamType properties
  • (YR) Added support for configuring Psychic Dominator lighting
  • The ground flattening tool no longer "sees through" cliffs, making it easier to use with back cliifs
  • Made it possible to revert steps in the tunnel tube placement tool
  • Moved "Houses" from the "Edit" menu to under the "Scripting" menu
  • Improved the waypoint placement window
  • Improved the names and descriptions of various trigger events and actions and team script actions
  • Fixed a bug where the editor's height tools did not take the Morphable= setting of TileSets into account
  • Fixed a bug where undo/redo entries were not cleared when the map was resized, leading attempting to Undo into crashing the editor or doing nonsensical things
  • Fixed a bug where TaskForce unit selection was not refreshed when changing the TaskForce in the TaskForces window
  • Fixed a bug where the sizes of the overlay, smudge and terrain object list panels was not refreshed when the window size was changed
  • Fixed a bug where the "Flash Team" trigger action had incorrect parameter types, making it unusable
  • Fixed a bug where triggers could be given nonsensical names when cloning them for easier difficulty levels
  • Fixed a bug where the editor would corrupt triggers when saving triggers that contained unknown action types
  • (TS) Fixed a bug where SpawnX houses did not use their proper indexes by default
  • (YR/Phobos) Fixed Phobos INI section inheritance to be fully recursive