v0.9.9
World-Altering Editor v0.9.9
Major update with new features, bugfixes and significant performance improvements. Possibly the last one before version 1.0.
Contributors: Rampastring, Morton, ZivDero
Changes compared to v0.9.8:
- Added support for previewing global map lighting. You can do this by changing the Lighting Preview mode in
Edit->Lighting
. Does not yet support light posts, support for them is currently planned for later this year - Implemented paletted rendering of objects. This slightly reduces the editor's VRAM consumption and made it possible to implement support for previewing map lighting
- Massively optimized VRAM use of voxels, by between 90% and 95% for a typical RA2/YR voxel model
- Implemented rendering of building upgrades
- Added support for rendering building bibs in the sidebar building preview
- Added a button for opening the trigger related to a team's attached tag to the TeamTypes window
- Added a map load error check for a house having an invalid base node
- (RA2/YR) The editor now writes a dummy black preview to the map file and reorders the
[Preview]
and[PreviewPack]
sections to be at the top of the INI file. This is required by builds of Red Alert 2 and Yuri's Revenge that do not use the Phobos engine extension - (RA2/YR) Added support for parsing Ares'
[WeaponTypes]
section - Object deletion is now performed through the Undo/Redo system. This means you can un-do deletions of objects
- The "Building with Property" aka "building target" selection window now has the targeting mode in a dropdown separately from the list of buildings
- The height of tree view lines on the sidebar is now customizable through
/Config/UI/UIConstants.ini
. Higher values reduce space-efficiency, but allow the sidebar to display larger preview images, which might be a desirable tradeoff for some mods - Fixed rendering in Framework Mode for tiles that did not have unique Framework Mode graphics
- Fixed incorrect sorting of building animations, which often lead to flickering building animations
- Fixed a bug where sometimes not all valid overlay frames were displayed on the overlay frame selector
- Fixed a bug where a hotkey was displayed incorrectly when it was reseted
- Fixed a crash when attempting to free memory of an empty voxel model frame, typically when loading a different map after already having loaded a map
- Fixed a bug where the minimap was not updated when certain editor settings were changed (for example, by toggling 2D mode or framework mode)