Skip to content

v0.9.9

Compare
Choose a tag to compare
@Rampastring Rampastring released this 25 Feb 19:22
· 314 commits to master since this release
cfd3bef

World-Altering Editor v0.9.9

Major update with new features, bugfixes and significant performance improvements. Possibly the last one before version 1.0.

Contributors: Rampastring, Morton, ZivDero

Changes compared to v0.9.8:

  • Added support for previewing global map lighting. You can do this by changing the Lighting Preview mode in Edit->Lighting. Does not yet support light posts, support for them is currently planned for later this year
  • Implemented paletted rendering of objects. This slightly reduces the editor's VRAM consumption and made it possible to implement support for previewing map lighting
  • Massively optimized VRAM use of voxels, by between 90% and 95% for a typical RA2/YR voxel model
  • Implemented rendering of building upgrades
  • Added support for rendering building bibs in the sidebar building preview
  • Added a button for opening the trigger related to a team's attached tag to the TeamTypes window
  • Added a map load error check for a house having an invalid base node
  • (RA2/YR) The editor now writes a dummy black preview to the map file and reorders the [Preview] and [PreviewPack] sections to be at the top of the INI file. This is required by builds of Red Alert 2 and Yuri's Revenge that do not use the Phobos engine extension
  • (RA2/YR) Added support for parsing Ares' [WeaponTypes] section
  • Object deletion is now performed through the Undo/Redo system. This means you can un-do deletions of objects
  • The "Building with Property" aka "building target" selection window now has the targeting mode in a dropdown separately from the list of buildings
  • The height of tree view lines on the sidebar is now customizable through /Config/UI/UIConstants.ini. Higher values reduce space-efficiency, but allow the sidebar to display larger preview images, which might be a desirable tradeoff for some mods
  • Fixed rendering in Framework Mode for tiles that did not have unique Framework Mode graphics
  • Fixed incorrect sorting of building animations, which often lead to flickering building animations
  • Fixed a bug where sometimes not all valid overlay frames were displayed on the overlay frame selector
  • Fixed a bug where a hotkey was displayed incorrectly when it was reseted
  • Fixed a crash when attempting to free memory of an empty voxel model frame, typically when loading a different map after already having loaded a map
  • Fixed a bug where the minimap was not updated when certain editor settings were changed (for example, by toggling 2D mode or framework mode)