v1.1.8
This release mainly brings improvements to WAE's scripting capabilities.
- Added search text fields for Triggers, Scripts and TeamTypes (Credits: Shush)
- Added "Go to Target" button for specific trigger action parameters (Credits: Shush)
- (DTA) Added support for more connected terrain types (Credits: Bittah Commander)
- Extended waypoint support from 701 to up to
2^31 - 1
waypoints. Game-specific waypoint limit is still defined inMaxWaypoint
inConfig/Constants.ini
(Credits: ZivDero) - Script and TaskForce selection windows have been widened by 50 pixels
- WAE no longer crashes when a TileSet of a connected terrain type is missing. Instead, a warning is logged and the offending connected terrain type is not listed as available in the user-interface
- Fixed a bug where the map was shifted to the south when the map was resized in non-even amounts to the west or east
- Fixed incorrect handling of
Image=
for BuildingTypes when it was specified in both the building's Rules.ini and Art.ini sections