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v1.1.8

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@Rampastring Rampastring released this 14 Sep 11:56
· 114 commits to master since this release

This release mainly brings improvements to WAE's scripting capabilities.

  • Added search text fields for Triggers, Scripts and TeamTypes (Credits: Shush)
  • Added "Go to Target" button for specific trigger action parameters (Credits: Shush)
  • (DTA) Added support for more connected terrain types (Credits: Bittah Commander)
  • Extended waypoint support from 701 to up to 2^31 - 1 waypoints. Game-specific waypoint limit is still defined in MaxWaypoint in Config/Constants.ini (Credits: ZivDero)
  • Script and TaskForce selection windows have been widened by 50 pixels
  • WAE no longer crashes when a TileSet of a connected terrain type is missing. Instead, a warning is logged and the offending connected terrain type is not listed as available in the user-interface
  • Fixed a bug where the map was shifted to the south when the map was resized in non-even amounts to the west or east
  • Fixed incorrect handling of Image= for BuildingTypes when it was specified in both the building's Rules.ini and Art.ini sections