- Created and compiled the initial client packages, including the new game options and maps
- Hacked in new features and bugfixes for the game engine
- Compiles the current TS Client packages and currently manages the updates
- Edited the FinalSun executable so that it reads files from subdirectories instead of MIX files
- Fixed the positioning of terrain objects and overlay in FinalSun
- Contributed to a large part of the client's GUI graphics and INI code (backgrounds, borders, buttons, positioning, scaling, etc.)
- Created SHP art that allows mappers to manually place down individual cells of (properly functional) low bridges
- Created SHP art for destroyed bridges in map editors, allowing mappers to place repairable destroyed bridges
- Fixed various issues in the Tiberian Sun and Firestorm campaign missions, as well as the first Tutorial mission
Iran:
- Created the Tiberian Sun spawner, which makes it possible to skip the in-game menu and as a result makes the client possible
- Hacked in new features and bugfixes for the game engine
- Provided various high-resolution images the client's graphics (such as backgrounds, logos and icons)
- Hacked in new features and bugfixes for the game engine
- Provided other programmers with information on the game engine
- Updated mission names to add the mission number to the default saved game names
- Created the CNCMaps Renderer
- Provided high-quality TS map preview images
- Tested early builds of the client package and provided feedback on it
Aro:
- Helped with PR
- Applied the various improvements to version 6.00 that are listed under "E1 Elite's changes (2021-02-21)" in changelog.txt
- Applied various improvements and features to FinalSun through FSP
- Created the graphics for the info panel on the GDI and Nod sidebars.
Tuc0:
- Fixed the wobble bug for units with turrets
- Fixed palette colors of several structures
- Added a missing frame to the Tiberium Floater
- Fixed paved road tile layering issues with building bibshapes
- Adjusted the first cell of snow cliffs and water cliff (cliff09.sno, cliff11.sno and wcliff09.sno) to properly connect to clear and clear LAT tiles
- Wrote tool tips for checkboxes and drop-down menus of the Display and Game tabs of the client's options menu
- Helped with fixing a faulty lose condition in Nod mission 5
- Helped with fixing a faulty reveal trigger in Firestorm GDI mission 07
- Migrated the TS Client to second-stage updater to version 1.0.15
- Fixed some miscellaneous oversights like incorrect firing offsets, incorrect voice responses, mistakes in global AI triggers, etc.
- Fixed incorrect Start, LoopStart, and LoopEnd values on building animations in art.ini
- Replaced unsupported apostrophe characters in mission briefings
- Fixed incorrect or missing TechLevel, Owner and/or Crewed values on deployed vehicles in order to improve Survivor mechanics
- Replaced non-existent explosion that was specified by various debris animations with an existing one
- Made some changes to the client INIs and folder structure to remove dependency on the default theme
- Replaced all backslashes (\) in client INIs with forward slashes (/) for cross-platform support
- Fixed the position of the client's privacy policy notification "Got it" button
- Created a Russian translation for the client.
- Created a German translation for the client.
Rampastring, Starkku, Kerbiter, Rans4ckeR, devo1929, SadPencil, and others... | The TS Client interface, which provides access to (auto) updates, multiplayer, skirmish, campaigns and many new game options |
dkeeton, Iran, Rampastring, FunkyFr3sh, CCHyper, AlexB, hifi, E1 Elite, and others... | For providing patches for the game engine to add features, bugfixes and improve stability/performance/gameplay/graphics |
For being a development and testing platform for the client | |
For being a development and testing platform for the client | |
For being a testing platform for the client | |
For being a testing platform for the client | |
Aro, Lin Kuei Ominae, Chriz, Machine, Crimsonum, Revolutionary | For fixing a lot of INI coding related bugs in original Tiberian Sun |
For providing the first proper means to edit and create maps for over 20 years | |
For providing modern replacement for FinalSun, with many time-saving features | |
For hosting classic C&C modding forums | |
For hosting communication and resources | |
Tore, Rampastring, neogrant, Kerbiter, CCHyper, dkeeton, hifi, and others... | For providing an easy-to-use online gaming service for classic Command & Conquer and for hosting this package |
For hosting this package | |
For creating the original game | |
For making Tiberian Sun freeware so that we're able to distribute this package |
- FunkyFr3sh and hifi for CnC-DDRAW
- narzoul for DDrawCompat
- dkeeton, FunkyFr3sh and hifi for TS-DDRAW
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Also thanks to MonoGame's contributors for MonoGame, which the client makes use of.
Command & Conquer, Tiberian Sun and Command & Conquer Tiberian Sun are trademarks of Electronic Arts Inc.