Implement forced team start mappings #559
Open
Add this suggestion to a batch that can be applied as a single commit.
This suggestion is invalid because no changes were made to the code.
Suggestions cannot be applied while the pull request is closed.
Suggestions cannot be applied while viewing a subset of changes.
Only one suggestion per line can be applied in a batch.
Add this suggestion to a batch that can be applied as a single commit.
Applying suggestions on deleted lines is not supported.
You must change the existing code in this line in order to create a valid suggestion.
Outdated suggestions cannot be applied.
This suggestion has been applied or marked resolved.
Suggestions cannot be applied from pending reviews.
Suggestions cannot be applied on multi-line comments.
Suggestions cannot be applied while the pull request is queued to merge.
Suggestion cannot be applied right now. Please check back later.
This PR added a forced team start mapping for game modes such as a 2v2 mode.
It added two settings for a game mode:
Example in
MPMaps.ini
file:A,B,A,B
enforces Player 1 & 3 is allying against 2 & 4Example screenshot:
Note: originally in commit 4cf9b33,
RefreshTeamStartMappingPresets()
was called in each for loop iteration. Link. This is changed to call it only once after the loop.