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Release 2.11.2.0 #591
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Release 2.11.2.0 #591
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Co-Authored-By: 舰队的偶像-岛风酱! <[email protected]>
* Add migration notice about XNAUI and TSCv6 change * Update Docs/Migration.md Co-authored-by: Kerbiter <[email protected]>
* Build cleanup, Large address aware * Update UseAppHost usage * Update packages * Update workflow * Fix some warnings
…ges for game modes that have different internal and UI name
….ini files anymore
…g from going beyond the border (#388) * Make locale-aware time fully displayed in TopBar Based on the suggestion by Rans4ckeR: #366 (review) * Use "lblTime.FontIndex" for "lblTime"
…aration for transferring them the client (#389)
Displaying the result in the client message box makes i18n easier. Changed the message content of latency test result as per the suggestion: #348 (comment) Co-authored-by: Sad Pencil <[email protected]> Co-authored-by: Sad Pencil <[email protected]>
…d Alert 1 and Tiberian Dawn maps, with non-isometric cells (#396) * Implement support for parsing and displaying starting positions of Red Alert 1 and Tiberian Dawn maps, with non-isometric cells * Fix math * Fix incorrect type as result from calculation * Fix size display for non-isometric cells
* net7.0 * Limit Release warnings * Update OSVersion usage * Update build and README * Update Process.Start() handling * Update build and docs * Update build * Support XNA 32bit debugging in VS * Detect MonoGame DX & GL startup failures on Windows * Fix build * Update README * Update README * Build cleanup * x86 build update * Update README.md * Update main client library hash calculation * GenerateOnlineId cross-platform * Update Discord & json libraries * Error Handling * Add beta libraries * Update packages * Update packages * Address review comments
* First pass at disabling ready checking for spectators * Add INI flag to GameOptions.ini to control spectator ready checking `DisableSpectatorReadyChecking=yes` in [General] would make the client not account for spectator ready statuses. * Implement advanced status indication for game lobbies Uses the new `XNAIndicator` control from custom XNAUI version. WARNING: This commit makes the client not backwards compatible with old configs and textures! In order for it to work you need to: - add `IndicatorAlphaRate` to general section of `DTACnCNetClient.ini` if you want custom `AlphaRate` for those; - add indicator textures for 8 total states: https://imgur.com/a/HbQybbx - change `PlayerReadyBox[X/Y]` tags to `PlayerStatusIndicator[X/Y]` in corresponding `GameOptions.ini` sections. * Quickfix for new XNAUI change * Fix in game state not having a tooltip * Update XNAUI with fixed version * Add localization support Co-authored-by: Sad Pencil <[email protected]> * Remove unnecessary brackets * Add migration documentation Co-authored-by: Sad Pencil <[email protected]>
other projects
* Normalize to space indentation * Add Chinese language codes example
* Fix crash on null PlayerExtraOptionsPanel * Follow codestyle
* Fix crash on unknown LAN games * Fix incorrect culture in game identifier comparison
* Fix crash on empty map * Apply code style changes Co-authored-by: Kerbiter <[email protected]> --------- Co-authored-by: Kerbiter <[email protected]>
* Ignore case when selecting default translation code * Apply code style changes Co-authored-by: Kerbiter <[email protected]> * Revert "Apply code style changes" This reverts commit c4c1393. --------- Co-authored-by: Kerbiter <[email protected]>
* Reduce default timeout to 10 seconds * Don't remove the proxy setting when downloading a map * Specify map download and upload timeouts as 100 seconds
* Unhardcode string from 1810e44 commit * Fix text and add new lines Co-authored-by: Metadorius <[email protected]> * Fix \n Co-authored-by: Metadorius <[email protected]> --------- Co-authored-by: Metadorius <[email protected]>
* Replace **note** with [!NOTE] * Replace notes and warnings in Translation.md * Replace `**Note**` to `[!NOTE]` in `INISystem.md` * Add info about `XNAControl`, `XNAPanel`, `XNAExtraPanel` * Add info about `XNAButton`, `XNALinkButton`, `XNALabel` Co-authored-by: Vodrix <[email protected]> * Add info about absent classes * Add example for comma separated floats Co-authored-by: Metadorius <[email protected]> Co-authored-by: Kerbiter <[email protected]> * Test Phobos INI documentation style Co-authored-by: Metadorius <[email protected]> * Update docs style to Phobos-like * Replace `color string` to `color` Co-authored-by: Metadorius <[email protected]> * Update Docs/INISystem.md Co-authored-by: Kerbiter <[email protected]> * Add \n from request Co-authored-by: Metadorius <[email protected]> * Update keys default values * Update default colors * Update Docs/INISystem.md --------- Co-authored-by: Vodrix <[email protected]> Co-authored-by: Kerbiter <[email protected]> Co-authored-by: Metadorius <[email protected]>
* Add integer scaling feature Upgrade XNAUI to 2.3.22 * Enable resizable window only if integer scaling is on * Add special scaling rules for FHD cases * Revise a comment line * Add a comment line * Reduce DPI awareness claim for GL builds * Add checkbox to enable/disable integer scaling * Remove unused code * Add tooltip for the integer scaling checkbox --------- Co-authored-by: MahBoiDeveloper <[email protected]> Co-authored-by: Kerbiter <[email protected]>
* Add ParseControlIniAttribute * Add info to the `INISystem.md` * Fix spacing --------- Co-authored-by: MahBoiDeveloper <[email protected]>
* Update DTA config * Enable `ModMode` in `ClientDefinitions.ini` * Remove MIX folder * Update TSC main menu to the latest commit * Disable `Ranked Match` and `Map Editor` buttons in main menu * Remove maps
* Add XML documentation for PlayerInfo.Verified * Set PlayerInfo.Verified regardless of hash consistency * Rename to PlayerInfo.HashReceived * Code style changes
* Refactor calculating file hashes * Trim text files when calculating the hash * Remove unnecessary using * Make fileNamesToCheck readonly * Revert "Make fileNamesToCheck readonly" This reverts commit da925b0. * In favor of FileHashCalculator.CalculateSHA1ForFile
* Update GameLobbyBase.cs When playerCount = 1, will get all maps, not only maps with maxplayers = 2 * Update GameLobbyBase.cs Add a line break after }
* Add notice for non-release builds * Show non-release notice in CnCNet lobby * Improved non-release build detection * Specify IncludeSourceRevisionInInformationalVersion * Add ThisAssembly.Git * Show Git branch and commit id as the non-release version string * Update the version string for non-release builds * Update the warning message * Localize develop build title * Add ShowDevelopmentBuildWarnings option * Update Directory.Build.targets * Add `ShowDevelopmentBuildWarnings` key into `Settings` section * Update GameClass.cs Co-authored-by: Kerbiter <[email protected]> * Update Directory.Build.targets * Remove ThisAssembly.Git package * Replace assembly version with GitVersionInformation * Increase Patch version even for develop branch since we are not following SemVer right now * Use GitVersionInformation.AssemblySemVer * Empty commit to workaround a GitHub bug * non-release build -> development build --------- Co-authored-by: MahBoiDeveloper <[email protected]> Co-authored-by: Kerbiter <[email protected]>
* Replace `File.Copy` to `CreateSymbolicLink` for `KeepChanges` file option * Update config for test (revert commit latter) * Add check for OS platform and rename link method * Add handling exception if hard link isn't established * Add .NET 4.8 Linux method to create link * Move link logic to `ImmutableLink` and `Link` * Refactor link creation functions * Fix `source` and `destination` arguments for `CreateHardLink` and `CreateSymbolicLink` * Rename link operation to AlwaysOverwrite_Link * Fix careless CreateSymlinkFromSource call * Correct link and symlink definitions * Update config * Turn off readonly property when deleting * Revert making the source file readonly * Remove if in switch-case statement * Localize exception messages * Revert "Remove if in switch-case statement" This reverts commit a89f6a3. * Load libc from "libc.so.6" * Mark link methods as static * Enforce coding style * Prefer Marshal.ThrowExceptionForHR() * Remove symlink codes since the implementation requires a workaround for legacy Windows. Compared with the one in .NET 6 runtime, our implementation is not robust enough. * Update libc importing to align with dotnet/msbuild * Throw a specific exception * Rename `AlwaysOverwrite_Link` to `LinkAsReadOnly` and update `KeepChanges` Co-authored-by: Metadorius <[email protected]> * Move `CreateHardLinkFromSource` to `FileHelper` Co-authored-by: Metadorius <[email protected]> * Enable fallback by default * Improve translation game files with new linking method * Use new linking method to link `ddraw.dll` * Fix typo * Split long line * Add information to the documentation * Rename `LinkAsReadOnly` to `AlwaysOverwrite_LinkAsReadOnly` * Update docs Co-authored-by: Metadorius <[email protected]> * Improve text Co-authored-by: SadPencil <[email protected]> * Rename LinkAsReadOnly for built-in config * Code style changes * Rename FileOperationOptions to the singular form * Remove unnecessary usings * options -> option * Explicitly make FileOperationOption.AlwaysOverwrite as default * Set readonly property for linked translation files in target path * Update docs to recommend editing source files for translation * Update Translation.md --------- Co-authored-by: SadPencil <[email protected]> Co-authored-by: Metadorius <[email protected]> Co-authored-by: SadPencil <[email protected]>
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