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Sea battle
##Game overview: A top down, turn based ship battle. Collect gold to earn points, shoot at other players to destroy them and cause them to lose ½ of their gold. The first pirate to earn 10 gold wins. Collectables, coins, and the 'terrain' (islands) spawn randomly, these are used as a way to get people to move strategically around the map and try to guess where they think the opponent will move.
##Game start: Each player selects their boat. Boats can differ by 4 stats: speed, health, damage per shot, firing arcs. A scout boat may be fast, with low hp, can fire in 360 degrees but only causes low damage. A battle boat is slower, has more HP, can only fire in 120 degree arcs from the cannons on each side of the boat.
##Turn start At the start of each turn, each player inputs 2 commands. A vector for where their boat should head for the next round, and a place to fire their guns at.
##Turn End Once all players have entered their commands, all ships move simultaneously and fire. Once all the boats have finished moving the cannon balls land and if there is a ship in that area, registers a hit and does damage.
##Collectables All spawn randomly. Coins: Collect 10 to win Gun powerup: your gun does double damage for 3 turns Pirate powerup: You steal ½ the gold from the next ship you destroy.
##Boat firing arcs:
##Gameplay example The 3 ships are in the middle of the sea. There are 2 coins on the playing field and a gun powerup.
Black lines = direction vectors
Red lines = firing target.
Player A
Moves straight up towards the gun powerup as they are in a heavy ship and believe they can easily take some damage to quickly gain the advantage of the gun powerup. Believes that Player B will go straight towards the coin, so aims at a place directly between B and the coin. Due to the firing arc, player A can only fire towards player B
Player B
Decides to take a longer non-direct route towards the coin, to avoid fire. Can fire at both player A and C due to the 360 firing arc. Decides to fire at player A
Player C
Moves towards the coin. Isn’t able to fire at anyone due to the firing arcs
Player A
moves up and is hit by the fire from player B
Player B
avoids the fire and hits player A
Player C
collects the coin
##Player timeouts If a player does not input a move for 2 turns, they put up a white flag. The first person to board them yelling "YAAARRR" gets to steal their gold. (Requires microphone support).