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Fixed links due to rename of Organization
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Remove Haxe 4.3.0 warning
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NeeEoo committed Dec 9, 2024
1 parent f6deda2 commit 5a8af43
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Showing 8 changed files with 21 additions and 20 deletions.
6 changes: 3 additions & 3 deletions PATCHNOTES.md
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Expand Up @@ -41,9 +41,9 @@
- Reworked Lagless Credits Codename Engine's Contributors Menu
- New Credit Method for GitHub accounts (also lagless) in Mod Credits (First gets the data normally, if fails uses the ratelimited api)
- MANY OG GAME WEEK STUFF!! (still wip and softcoded and also many reworks by nex!)
- Senpai Cutscene got reworked! (https://github.com/FNF-CNE-Devs/CodenameEngine/assets/87421482/3b3f32fc-78d1-40fa-8398-776554cab1d6)
- Thorns got reworked with a cool chromatic aberration effect! (https://github.com/FNF-CNE-Devs/CodenameEngine/assets/87421482/73d9f7c5-1c9c-407e-baf0-e8e2c381ecbb)
- Winter Horrorland got reworked with a bloody vignette effect! (https://github.com/FNF-CNE-Devs/CodenameEngine/assets/87421482/1e10c3e2-32dc-4de2-b31a-d9d577d516da - https://github.com/FNF-CNE-Devs/CodenameEngine/assets/87421482/cad852c3-1ee2-409e-a70e-b3571ab5cf7b)
- Senpai Cutscene got reworked! (https://github.com/CodenameCrew/CodenameEngine/assets/87421482/3b3f32fc-78d1-40fa-8398-776554cab1d6)
- Thorns got reworked with a cool chromatic aberration effect! (https://github.com/CodenameCrew/CodenameEngine/assets/87421482/73d9f7c5-1c9c-407e-baf0-e8e2c381ecbb)
- Winter Horrorland got reworked with a bloody vignette effect! (https://github.com/CodenameCrew/CodenameEngine/assets/87421482/1e10c3e2-32dc-4de2-b31a-d9d577d516da - https://github.com/CodenameCrew/CodenameEngine/assets/87421482/cad852c3-1ee2-409e-a70e-b3571ab5cf7b)
- SMALLER BUT STILL COOL
- Ability to set Controls.hx variables (Being able to block inputs or even trigger them (needs to be in an if statement))
- You can now easily check if a cutscene was played (by default is disabled and makes it auto play or not; Check startCutscene() code for more details in PlayState)
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4 changes: 2 additions & 2 deletions README.md
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Expand Up @@ -12,7 +12,7 @@ Also, the command `.\cne test` uses the source assets folder instead of the expo
## Codename Engine

Codename Engine is a new Friday Night Funkin' Engine aimed at simplifying modding, along with extensiblity and ease of use.<br>
### Before making issues or need help with something, check our website [HERE](https://fnf-cne-devs.github.io/) (it contains a wiki of how to mod with EXAMPLES, an api, lists of mods made with Codename Engine and more)!!!
### Before making issues or need help with something, check our website [HERE](https://codename-engine.com/) (it contains a wiki of how to mod with EXAMPLES, an api, lists of mods made with Codename Engine and more)!!!
#### The Engine includes many new features, as seen [here](FEATURES.md)<br>
#### Wanna see the new features added in the most recent update? Click [here](PATCHNOTES.md)<br>

Expand Down Expand Up @@ -67,7 +67,7 @@ In the future (when the engine won't be a WIP anymore) we're gonna also publish
- Download and play the engine with its mods and modpacks
- Mod and fork the engine (without using it for illicit purposes)
- Contribute to the engine (for example through *Pull Requests*, *Issues*, etc)
- Create a sub engine with Codename Engine as **TEMPLATE** with **CREDITS** (for example leaving the *credits menu submenu with the GitHub contributors* and putting the *[main devs](https://github.com/FNF-CNE-Devs)* in a *README* specifying that it's a *sub engine from Codename Engine*)
- Create a sub engine with Codename Engine as **TEMPLATE** with **CREDITS** (for example leaving the *credits menu submenu with the GitHub contributors* and putting the *[main devs](https://github.com/CodenameCrew)* in a *README* specifying that it's a *sub engine from Codename Engine*)
- Release excutable mods that use Codename Engine as source (Specifing that uses Codename Engine by for example the same way written above this)
- Release modpacks

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2 changes: 1 addition & 1 deletion art/generateDoc.bat
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Expand Up @@ -5,4 +5,4 @@ lime build windows --haxeflag="--macro include('scripting')" --haxeflag="-xml do
echo art

echo Generated the api xml file at docs/doc.xml
echo Please put this in FNF-CNE-Devs.github.io/api-generator/api/doc.xml
echo Please put this in codename-website/api-generator/api/doc.xml
8 changes: 4 additions & 4 deletions commandline/commands/Update.hx
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Expand Up @@ -77,17 +77,17 @@ class Update {
if (curHaxeVer[i] < requiredHaxeVer[i]) {
prettyPrint("!! WARNING !!");
Sys.println("Your current Haxe version is outdated.");
Sys.println('You\'re using ${haxeVer}, while the required version is 4.2.5.');
Sys.println('You\'re using ${haxeVer}, while the minimum required version is 4.2.5.');
Sys.println('The engine may not compile with your current version of Haxe.');
Sys.println('We recommend upgrading to 4.2.5');
Sys.println('We recommend upgrading to 4.2.5 or newer');
break;
} else if (curHaxeVer[i] > requiredHaxeVer[i]) {
}/* else if (curHaxeVer[i] > requiredHaxeVer[i]) {
prettyPrint("!! WARNING !!"
+ "\nUsing Haxe 4.3.0 and above is currently not recommended due to lack of testing.");
Sys.println('');
Sys.println('We recommend downgrading back to 4.2.5.');
break;
}
}*/
}
}

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12 changes: 6 additions & 6 deletions libs.xml
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Expand Up @@ -5,17 +5,17 @@
<lib name="lime" version="8.1.2" />

<!-- Flixel -->
<git name="flixel" url="https://github.com/FNF-CNE-Devs/flixel" />
<git name="flixel-addons" url="https://github.com/FNF-CNE-Devs/flixel-addons" />
<git name="flixel" url="https://github.com/CodenameCrew/cne-flixel" />
<git name="flixel-addons" url="https://github.com/CodenameCrew/cne-flixel-addons" />

<!-- Other Libraries -->
<git name="hscript-improved" url="https://github.com/FNF-CNE-Devs/hscript-improved" ref="custom-classes" />
<git name="flxanimate" url="https://github.com/FNF-CNE-Devs/flxanimate" />
<git name="hxdiscord_rpc" url="https://github.com/FNF-CNE-Devs/hxdiscord_rpc" />
<git name="hscript-improved" url="https://github.com/CodenameCrew/hscript-improved" ref="custom-classes" />
<git name="flxanimate" url="https://github.com/CodenameCrew/cne-flxanimate" />
<git name="hxdiscord_rpc" url="https://github.com/CodenameCrew/cne-hxdiscord_rpc" />
<lib name="hxvlc" version="1.9.3" skipDeps="true" />

<!-- Documentation and other features -->
<git name="away3d" url="https://github.com/FNF-CNE-Devs/away3d" />
<git name="away3d" url="https://github.com/CodenameCrew/away3d" />
<!-- <lib name="dox" /> -->
<lib name="format" />
<lib name="markdown" />
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5 changes: 3 additions & 2 deletions source/funkin/backend/system/macros/NewHaxeWarning.hx
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@@ -1,16 +1,17 @@
package funkin.backend.system.macros;

#if macro
@:dox(hide)
class NewHaxeWarning {
public static function warn() {
#if (haxe >= "4.3.0")
/*#if (haxe >= "4.3.0")
Sys.println("====================");
Sys.println("[ WARNING ]");
Sys.println("Compiling with Haxe 4.3.0 isnt fully recommended yet, but it does work.");
Sys.println("We recommend building the project using Haxe 4.2.5.");
Sys.println("You can download it here -> https://haxe.org/download/version/4.2.5/");
Sys.println("====================");
#end
#end*/
}
}
#end
2 changes: 1 addition & 1 deletion source/funkin/backend/utils/AudioAnalyzer.hx
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Expand Up @@ -4,7 +4,7 @@ import flixel.sound.FlxSound;
import lime.media.AudioBuffer;

// Thank you yosh :DDD -lunar
// (https://github.com/FNF-CNE-Devs/YoshiCrafterEngine/blob/main/source/WaveformSprite.hx)
// (https://github.com/CodenameCrew/YoshiCrafterEngine/blob/main/source/WaveformSprite.hx)
class AudioAnalyzer {
public var buffer:AudioBuffer;
var __peakByte:Float = 0;
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2 changes: 1 addition & 1 deletion source/funkin/menus/credits/CreditsCodename.hx
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Expand Up @@ -10,7 +10,7 @@ using StringTools;

class CreditsCodename extends funkin.options.OptionsScreen {
public var error:Bool = false;
public var author:String = "FNF-CNE-Devs";
public var author:String = "CodenameCrew";
public var totalContributions:Int = 0;

public var mainDevCol:FlxColor = 0xFF9C35D5;
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