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Live charting in Charter #432
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so it begins
fuck you, songposition
The notes aren't visually appearing for some reason (help)
Why aren't the notes appearing onscreen |
This has not been tested
I have the demonetnia
whoopsie
skibidi
noticed that it keeps playing (but not recording) after you press accept probably just a FlxG.pressed thing I'll try to fix it or I won't it's not like it's a huge bug, just a little quirk
hmm honestly this would be cool actually, just have to check everything in the future |
yeah I'm tryna figure out how to properly create and add a charternote |
womp womp
@NeeEoo it's not letting me auto-update the stuff how do I make my branch utd |
there |
You'll get it when you're older (check Gamejolt)
- fixed it so it follows the current format - optimized one of the bits of code
I already made en enhancement issue about this, so I'll copy and paste it here:
Ok so hear me out.
You're trying to make a chart for a song you made, except you decided to make a one-shot mod so your song is like 8 minutes long. Charting usually takes
time of song
* 185323, so this idea should make charting quicker.Using a keybind like Ctrl + R, the charter will prompt you to click a strumline to select it for charting. Once selected, you can press space to begin a countdown, starting at the beginning of your chart (Ctrl + Shift + R to start at current position). During this recording, any keybinds that you press will be converted to notes (don't worry, they'll be snapped to whatever grid you set (the one that's 16 by default). Once you press Ctrl + R again, the recording is stopped and you can go in to manually edit whatever charting you didn't like.
Thought it was a cool idea and it would WAY speed up charting. Only problem I can see with this is having input delay, but you can probably easily offset the chart based on Options.songOffset.