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Auto FlxG.save.bind when switching mods (so no mods override other mod saves and removes bloat) #501

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5 changes: 5 additions & 0 deletions source/funkin/backend/system/MainState.hx
Original file line number Diff line number Diff line change
Expand Up @@ -68,5 +68,10 @@ class MainState extends FlxState {
}

CoolUtil.safeAddAttributes('./.temp/', NativeAPI.FileAttribute.HIDDEN);


// We should save the data in a bind specifically for the mod and not in the hot poge of fucking everything. ( from, LJ )
FlxG.save.bind("save-default", 'CodenameEngine/${ModsFolder.currentModFolder.trim()}');
FlxG.save.flush();
}
}