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Meeting 11
David edited this page Oct 23, 2019
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Agenda:
- Discuss ideas from previous meeting
Other:
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Mana is weird/unclear -
Will there be enemies or not
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Swords may need to have an "attack" ability as well -> (my opinion Dan to add: I think this is particularily important, since we're combining the idea that a sword is a Traditional "weapon" as well as a "key")
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Needs a good story (wait) --> Climb a mountain, then go down in a wonderful cave. Exit and find a Phantom ?
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Player needs to know they failed
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The quality of puzzles is the key to have this game work and not be a piece of poopoo
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Guitar sword best sword My takeaway: focus on story and level design
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Meeting Tuesday October 22nd
The Game:
- Week One
- Creating the team
- Week Two
- Week Three
- Week Four
- Week Five
- Week Six
- Week Seven
- Week Eight
- Week Nine
- Week Ten
- Week Eleven
- Week Twelve
- Week Thirteen
- Meeting 19
- Final Presentation & Demo