Creates a mask texture for you to use e.g. in Unity for terrain layers, materials or decals. Simply copys the values from the texture into a single color channel for each texture selected.
This project is Work In Progress! Project has minor exceptions causing it to crash. Please be aware.
The dropdowns show the color channel destination where it's going to be rendered in the mask texture.
If you added up all your textures for mask creation, simply hit up the "Create Mask" button.
A folder will appear by default where the mask texture was rendered to.
Jordan Brunn (EliteArtz) © 2021