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Patrician

A game that intend to be a free clone of patrician III. It's written in C++11 nad uses my ECS framework.
For now, there are two interfaces, a GUI one using SDL, and a CLI one, launched in a separate thread. See help in-game command for more informations about what is possible.

Features

Here is the list of implemented features, depending on the interface:

Feature CLI GUI
Goods buying/selling
City info display Partial
Players info display
World info display Partial
Ships buying Partial
Production facility buying Partial

Planned

Here is a list of things that will differ from the original game:

  • Removal of sailor mood (useless)
  • Addition of AI interactions
  • Modification of the captain research
  • Addition of shares buying/selling in solo
  • Newly created ships should have a default name
  • Modification of the auctions system (simultaneous auctions are awful)
  • Addition of a manager for the bank
  • A lot of UI modifications