A game that intend to be a free clone of patrician III. It's written in C++11 nad uses my ECS framework.
For now, there are two interfaces, a GUI one using SDL, and a CLI one, launched in a separate thread. See help
in-game command for more informations about what is possible.
Here is the list of implemented features, depending on the interface:
Feature | CLI | GUI |
---|---|---|
Goods buying/selling | ✓ | ✗ |
City info display | ✓ | Partial |
Players info display | ✓ | ✓ |
World info display | ✓ | Partial |
Ships buying | Partial | ✗ |
Production facility buying | Partial | ✗ |
Here is a list of things that will differ from the original game:
- Removal of sailor mood (useless)
- Addition of AI interactions
- Modification of the captain research
- Addition of shares buying/selling in solo
- Newly created ships should have a default name
- Modification of the auctions system (simultaneous auctions are awful)
- Addition of a manager for the bank
- A lot of UI modifications