A Lua to JS transpiler/runtime. This library is a rewrite of Starlight with a lot of improvements.
npm i lua-in-js
const luainjs = require(luainjs)
// or
import luainjs from 'luainjs'
Lua environments are isolated from each other (they got different global scopes)
const luaEnv = luainjs.createEnv()
A config object can be passed in for extra functionality
const luaEnv = luainjs.createEnv({
LUA_PATH, // default value of package.path
fileExists, // function that takes in a path and returns a boolean
loadFile, // function that takes in a path and returns the content of a file
stdin, // string representing the standard input
stdout, // function representing the standard output
osExit // function called by os.exit
})
const luaScript = luaEnv.parse('print(\'Hello world!\')')
const returnValue = luaScript.exec()
const luaScript = luaEnv.parseFile('somefile.lua')
const returnValue = luaScript.exec()
parseFile
uses config.fileExists
and config.loadFile
Creating a global library allows you write APIs that you can use in the Lua environment.
function helloBuilder(name) {
const NAME = luainjs.utils.coerceArgToString(name, 'sayHi', 1)
return `Hello ${NAME}!`
}
const myLib = new luainjs.Table({ helloBuilder })
luaEnv.loadLib('myLib', myLib)
const helloStr = luaEnv.parse(`return myLib.helloBuilder('John')`).exec()
console.log(helloStr)
Check out the math lib for a more extensive example.
Check out the test runner for a concrete example.
- coroutine library
- debug library
- utf8 library
- io library
- package.cpath
- package.loadlib
- string.dump
- string.pack
- string.packsize
- string.unpack
- os.clock
- os.execute
- os.getenv
- os.remove
- os.rename
- os.tmpname