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SDLGPU: Remove manual fence synchronization #227

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thatcosmonaut
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The new SDL_WaitAndAcquireGPUSwapchainTexture allows us to avoid manual fence synchronization, if the GPU is falling behind this function will force the CPU to let it catch up.

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Confirmed working on my setup, we just have to fix CI... should we bother Sam to do a new preview tag?

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As far as I know an RC for 3.2 is imminent.

@flibitijibibo flibitijibibo force-pushed the sdl_presentation_change branch from 07e5269 to 077347c Compare December 21, 2024 17:07
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