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The Mesh FlipNormals command reverses, flips, the normals of mesh objects.
- Select one or more mesh objects.
- There are several ways to invoke the command:
- Press the Flip normals button.
- Select the Meshes → Flip normals option from the menu.
- For a clear indication of the orientation of the faces of mesh objects make sure the Lighting property of the mesh objects is set to {{Value|One side}}. The color of the back side of their faces will then depend on the backlight settings: Edit → Preferences... → Display → 3D View → Backlight color - Intensity. See: Preferences Editor.
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