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Add Mod Menu #3060
Add Mod Menu #3060
Conversation
Yea I stopped working on it, but thanks for continuing! Could you give slight credit for the idea? |
game crashes when clicking on the quit menuitem
Would it be feasible to put mod icons into use in some way for this menu? |
Good idea! I was gonna recommend that thought but I got busy. |
I believe HaxeUI got an Image component, so I guess I'll look into it. |
Huh, I actually was about to comment smth like “prob will be added to full game but good try” but oh my god this actually works. Like this looks awesome, keep up the great work |
I’m pretty sure the idea to add a mod menu to this game has existed even before Week 7 lol. |
amazing! |
I've been thinking, would it be possible to also re-order the mods? Perhaps by having arrows on the side of each mod to move them up and down in the mod list. |
In fact it's what is intended: #3029 (comment)
|
you can technically reorder the mods by disabling and enabling them, but its kinda annoying to do it like that. |
Wrong Link, Whoops!
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bruh i cant get the submodule anymore, it says 'reference is not a tree'. |
NOTE
Credit to @JVNpixels for the idea.
Mod icons should be the size of 32x32.
ADDITIONS
This pr adds a simple mod menu using HaxeUI, which allows you to disable/enable and order mods.
After quitting the mod menu, the assets are reloaded.
TODO
ModBox
KNOWN ISSUES
The game crashes when clicking on
File > Quit
The crash log is this:
Using the shortcut for quitting (CTRL + Q) works though.
PREVIEW
preview.mp4