A procedurally generated game first written for the CodeDay: Portland event in February of 2015, using a custom-built JavaScript game engine: Argyle.
Sneak around the enemies to make your way to the teleporter, without being seen, to get to the next level. Walking over the enemies increases your score and moving speed, but also makes you longer. The resulting tail can be seen by enemies, so plan carefully, and see how long your tail can get!
Play here!
Clone the repo first.
- run
npm i
to get all the packages - build for development with
npm start
- this will compile the typescript and start the project on localhost:3000 with browsersync - build for prod with
npm run prod
- this cleans the output folder; compiles, rolls up, uglifies, and minifies everything; moves it all into the dist folder; copies a basic express server over; and starts up the server on localhost:4000 (this allows dev and prod versions to be running simultaneously)
Graham Barber: Design, Production Workflow, Project Management
Ben Arvey: Programmer
Damian Kulp: Programmer
Mikey Moreland: Art
Dylan Shumway: Design, Sound/Music, Legal Things