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ATF Textures without mipmaps have black artifacts
Bug in Flash/AIR
#1108
opened Jun 6, 2024 by
Fancy2209
How do we use Asset Manger with Google Play's Install Time Asset Packs?
#1091
opened Jan 6, 2022 by
jimmymjing
Texture: Setting vertex UV coordinates doesn't take into account the potential frame of SubTextures
Bug
#1089
opened Oct 14, 2021 by
Adolio
Render Texture: draw method doesn't render display object with filter if parent is shifted
Bug
#1088
opened Aug 2, 2021 by
Adolio
TextField AutoScale clips text if multiline and > 100% display scale
Bug in Flash/AIR
Can't fix
#1073
opened Apr 2, 2020 by
ljurow
Keyboard don't show up when textfield is clicked [Android 9]
Bug in Flash/AIR
#1062
opened Sep 10, 2019 by
megajogos
Partially disappear of text fields after restore game from background on Android
#1054
opened Jan 30, 2019 by
Mintonist
Batching doesn't group identical blend modes of siblings
Bug
Won't fix
#1045
opened Sep 23, 2018 by
NB13
Asset Manager (the new one) - can't seem to send POST data to a URLRequest
Bug
Won't fix
#1044
opened Sep 19, 2018 by
NeoMarine
Handling getBounds in a similar way to the classic Display List
Feature
#1033
opened Jun 21, 2018 by
rthery
Bitmap font and TextField autoSize ignore lineHeight
Discussion
Waiting
#1002
opened Sep 12, 2017 by
soimy
Sprite3D.isFlat() calculation does not take transformationMatrix3D adjustments into consideration
Feature
#969
opened Jun 4, 2017 by
Snky
[Feature request] Add an easy way to batch multiple object using a custom Painer
Feature
#968
opened May 29, 2017 by
b005t3r
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