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use int32 for reconnect deadline #644

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Jul 2, 2024
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6 changes: 3 additions & 3 deletions protobuf/video/sfu/event/events.pb.go

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2 changes: 1 addition & 1 deletion protobuf/video/sfu/event/events.proto
Original file line number Diff line number Diff line change
Expand Up @@ -177,7 +177,7 @@ message Migration {
message JoinResponse {
models.CallState call_state = 1;
bool reconnected = 2;
int64 fast_reconnect_deadline_seconds = 3;
int32 fast_reconnect_deadline_seconds = 3;
}

// ParticipantJoined is fired when a user joins a call
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2 changes: 1 addition & 1 deletion protobuf/video/sfu/event/events_vtproto.pb.go

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