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Leviathan: Sound Update #214
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TurretFire has a sound that I don't believe should be there that I think is an in-flight stock UT2004 sound the rockets have. Tried the the Stinger Alt Fire sound on the Stinger Turret but it doesn't quite work right and only plays every few seconds instead of continuously like it should, this change is not included here. |
Note: I don't think this projectile in UT3 has ANY impact sound at all, none that I can find but it's clear by shape and impact visual it's a shard (the impact visual in UT3 has clearly visible shard fragments like the Stinger alt does) and rather than leaving it as a rocket exploding I think changing it to a shard impact sound is a good idea, as well as get rid of the explosion for that sparks visual which is kind of similar.
Fixed Leviathan driver primary not homing |
....And fixed shots not hurting non-vehicle targets......I don't understand how vehicles were taking full damage and pedestrians were taking 0 |
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