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Viper: Various Updates #225

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@HellDragon-HK HellDragon-HK changed the title Viper: Sound Updates Viper: Sound Updates WIP Mar 12, 2018
@HellDragon-HK HellDragon-HK changed the title Viper: Sound Updates WIP Viper: Various Updates Mar 13, 2018
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HellDragon-HK commented Mar 13, 2018

Updated sound file and setup for Basic or Extended versions (Non recorded now)
Added in UT3 Bullet Impacts
Improved Driver Position

Any possibility that we can rename & repath some of these classes so they group better?

May be more added later

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HellDragon-HK commented Mar 13, 2018

Added...
UT3 like Impact Damage
Entry & Exit points
Visual Damage Locations as close to UT3 as I could get them

Don't know if anyone else wants this bit but I think it makes the Viper much more alive

    HeadlightCoronaOffset=()
    HeadlightCoronaOffset(0)=(X=125.0,Y=0.0,Z=21.0)
    HeadlightCoronaOffset(1)=(X=90.0,Y=-10.0,Z=37.0)
    HeadlightCoronaOffset(2)=(X=90.0,Y=10.0,Z=37.0)
    HeadlightCoronaOffset(3)=(X=48.0,Y=20.0,Z=-2.0)
    HeadlightCoronaOffset(4)=(X=48.0,Y=-20.0,Z=-2.0)
    HeadlightCoronaMaterial=Material'EpicParticles.FlashFlare1'
    HeadlightCoronaMaxSize=38

Add in ability to duck, I've had this for personal use for awhile, GreatEmerald gave approval via e-mail to add it....only problem is that it's been so long I'm not sure I've added all the code needed, it does work in my game so if it doesn't work or even compile let me know so I can try to figure out what I missed.
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