Releases: HarbourMasters/2ship2harkinian
Satoko Charlie 1.1.2
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Tweaks
- Adjusted the "Move with left stick while in first person" enhancement to prevent movement during minigames
- Updated the extended culling options to account for grass and rocks
- Mods now load alphabetically the same regardless of the platform being used
- Skybox stars are now interpolated
- Interpolation fix for Bunny Hood ears
- Interpolation fix for Deku Link spinning and Deku Link entering Deku flowers
- Various other interpolation fixes
- Account for Great Bay Cost with Index-Warp when "Pause Owl Warp" is enabled
Bug Fixes
- Fixed volume sliders not working sometimes on Windows
- Fixed issue causing the guitar jam session with Japas to fail on Linux
- Fixed alpha on edge of the telescope vignette
- Fixed "Persistent Bunny Hood" not applying to the Postman's counting minigame
- Fix controller menu navigation getting stuck when closing the Modern Menu via the "X" button
- Fixed crash in Woodfall Temple when using the Metal renderer
- Fixed some textures reflections not being accurate
More Details
- Convert u16 to ItemId for persistent masks by @Eblo in #855
- Fix UB with Japas jam session by @Archez in #863
- Float Slider Fix and Cleanup by @Malkierian in #859
- Add IgnoreActorMtx for interpolation and fix bunny hood + other interpolation issues by @Archez in #873
- Implement interpolated skybox stars by @Archez in #871
- Fix gamepad nav flag not updating when closing menu with X button by @Archez in #872
- Fix persistent bunny hood with postman countdown and minigames by @Archez in #874
- Fix move-in-first-person applying in movement locked actions by @Archez in #875
- Fix alpha on the edge of the telescope vignette by @Archez in #878
- Implement platform agnostic mod load order by @Archez in #877
- Various fixes for interpolation by @Archez in #880
- Add extended culling handling for special actors by @Archez in #889
- Log version on boot by @Archez in #891
- Handle Great Bay Coast for pause warp with index warp by @Archez in #892
- Adds even more interpolation fixes by @Archez in #894
- Bump Satoko to LUS fork with specific fixes by @Archez in #895
- Bump Satoko Charlie 1.1.2 by @Archez in #896
Full Changelog: 1.1.1...1.1.2
Satoko Bravo 1.1.1
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Tweaks
- Unified Increase Actor Draw Distance and Increase Actor Update Distance sliders into one
- Improved gamepad navigation functionality with OpenGL in the Modern Menu
Bug Fixes
- Fix Linux crashing with the Two-Handed Sword Spin Attack and Keep Express Mail enhancements
- Fix actors showing when the Song of Soaring or Song of Time cutscenes are played
- Fix Clocks spinning rapidly for MacOS
- Fix Skip First Cycle enhancement overwriting Quest Status items when loading into a new-cycle save
- Fix Modern Menu sometimes not being interactive with mouse inputs
- Fix Japanese characters in the Debug Warp and Debug Inventory menus reading gibberish
- Fix crash when toggling Alt Assets when the pause menu is open
- Fix some issues with Extended Scene Geometry checks (Termina Field, Stock Pot Inn room)
- Fix random lightning strike happening after changing time in the Save Editor
- Fix Climb Speed enhancement in the Modern Menu not applying correctly
More Details
- Use correct CVar name for modern menu climb speed by @Eblo in #833
- Fix two-handed sword magic crash by @Eblo in #828
- Bump LUS to OpenGL Patch commit. by @Malkierian in #837
- Fix some issues caused by the extended scene geometry enhancement by patching DLs by @garrettjoecox in #830
- Various fixes for spelling and save editor time change lightning state by @Archez in #841
- Fix crash when toggling alt assets while paused by @Archez in #839
- Fix linux crash with KeepExpressMail by @Archez in #840
- Fix GfxPrint for Japanese UTF8 characters by @Archez in #843
- Fix modern menu not interacting properly with some mouse events by @Archez in #844
- Cleanup Controller Navigation Option in Menu by @Malkierian in #847
- Fix skip intro and skip first cycle logic running when it shouldn't by @Archez in #846
- Fix linux auto rom detection for built-in extractor by @Archez in #842
- Fix clock spinning violently from undefined behavior with bad casting by @Archez in #849
- Improve extended culling options and account for song cutscene fading by @Archez in #850
- Fix crashing with modern menu and UIWidgets with no tooltips by @Archez in #851
- Bump Satoko Bravo by @Archez in #852
Full Changelog: 1.1.0...1.1.1
Satoko Alfa 1.1.0
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Enhancements
-
Modernized Menu
- Access with ESC, the "minus" button, or your controller's equivalent.
- F1 still opens the legacy navbar, but this will be phased out in a future update.
- Search: Find anything in the menus with a new search feature.
- Color Customization: Choose your preferred color, affecting most controls across the menu.
-
Optional Fixes
- Consistent text control characters (matches PAL/GC versions).
- Resolved Fierce Deity interactions with Bombers.
- Fixed Great Fairy Fountain color in Ikana.
- Restored Woodfall Mountain cleared state.
-
New Modes
- Mirror Mode: Play with a mirrored world.
- Time Moves When You Move: Time only progresses as you do.
-
Additional Options
- First-person aiming (now with Gyro Support).
- Customizable Item Tracker overlay.
- Persistent Bunny Mask (Wear the bunny mask with other masks)
- Faster song playback.
- First Cycle Skip: Option to skip the first cycle.
- Skip Magic Arrow equip animation.
- Disable black bar letterboxes.
- Banker Min/Max Shortcuts: Quick options for depositing and withdrawing.
- Powder Keg support for the Blast Mask.
- Adjustable draw and update distances for actors and scene geometry.
- Widescreen actor culling support.
- Instant Putaway option.
- Deku Flower Improvements: Longer gliding and faster launch.
- Preserve time speed during cycle reset.
- 3D item drops.
- Pause time in Temples and Dungeons.
- Owl Warps from the Pause menu.
- MM3D Style Clock: Display the clock as in Majora's Mask 3D.
- Instant Recall for Zora boomerangs.
- Customizable Zora Egg count.
- Fierce Deity anchored backwalk animation.
- Keep Express Mail within the same cycle.
- Option to disable Takkuri stealing.
- Always receive the Cremia hug cutscene after completing the milk run.
- Elegy of Emptiness can be used anywhere.
- Skip the Scarecrow's song.
- Two-handed sword spin attacks.
- Swordsman School minigame options.
Tweaks
- Dungeon items added to the Save Editor.
- Added horse carrots to the HUD Editor.
- Adjustments to save backups and detection for invalid saves.
- Enhanced HD and custom asset support.
- Actor nametag option in the Actor Viewer.
- Enable putaway for Fierce Deity.
- Stone Tower inversion option in the Save Editor.
- Alternate assets toggle now available in the menus (previously only accessible with the TAB key).
- Rumble is now 50% by default
Bug Fixes
- Resolved FPS Slowdown issue. (We're sorry this took so long!)
- Resolved various shader, color-combiner, and texture issues.
- Fixed special characters in installation file paths.
- Corrected actor shadow texture updates.
- Improved D-pad handling for HUD updates.
- Addressed some Fierce Deity interactions in Clock Town.
- Fixed Zora magic shield transparency.
- Fix DPI scaling issues on Windows.
More Details
- develop-rika -> develop by @garrettjoecox in #540
- develop-rika -> develop by @garrettjoecox in #554
- develop-rika -> develop THIRD TIMES THE CHARM by @garrettjoecox in #564
- Use HOOK_ID typedef by @inspectredc in #581
- Fix Half-Functional Text Control Codes by @Qlonever in #586
develop-rika
->develop
by @garrettjoecox in #631- Add time-moves-when-you-move mode by @garrettjoecox in #536
- Skip Magic Arrow Equip Animation by @Caladius in #546
- Adds Dungeon Items to the Save Editor by @Caladius in #585
- [Graphics] Disable Black Bar Letterboxes by @Patrick12115 in #590
- [Enhancement] Banker - Adds Min Max Functionality by @Caladius in #591
- Add 2ship-specific BUILDING.md and supportedHashes.json. by @Malkierian in #551
- [Enhancement] Blast Mask with Powder Keg by @Caladius in #642
- Add draw distance enhancements for actors and scene geometry by @garrettjoecox in #539
- [Enhancement] Instant Putaway by @Patrick12115 in #547
- [Cheat] Longer Deku Flower Gliding by @Patrick12115 in #548
- [Enhancement] Fast Deku Flower Launch by @Patrick12115 in #549
develop-rika
->develop
by @garrettjoecox in #659develop-rika
->develop
by @inspectredc in #683- Bump latest lus and bring over Array resource by @Archez in #689
- Remove Message Table File by @inspectredc in #685
- Bump LUS with ucode change by @Archez in #708
- Bump LUS with color combiner fixes by @Archez in #711
- Add: HUD Editor support for horse carrots by @Archez in #704
- [Enhancement] Fix Fierce Deity interactions with Bombers by @balloondude2 in #674
- Tweaks to warp point by @garrettjoecox in #666
- [Enhancement] Preseve time speed during cycle reset by @balloondude2 in #658
- Merge develop-rika -> develop by @Archez in #744
- Item drops 3D! by @Captainkittyca2 in #633
- [Cheat] Stop time in Temples and Dungeons by @balloondude2 in #700
- [Enhancement] Pause Owl Warp by @mckinlee in #620
- Add widescreen actor culling option by @garrettjoecox in #652
- Bump LUS by @Archez in #754
- Add persistent bunny mask enhancement by @garrettjoecox in #537
- [Enhancement] MM3D style clock by @Hoeloe in #713
- Implement save backups and better invalid json detection by @Archez in #749
- [Enhancement] Instant Recall by @Patrick12115 in #589
- Various custom asset support by @Archez in #756
- [Enhancement] Custom Zora Egg Count by @Mothstery in #624
- Change recommended build tools from 142 to 143, minimum VS to 2022. by @Malkierian in #762
- Allow non-ascii characters in filepath on Windows by @balloondude2 in #743
- [Enhancement] Fierce Deity Anchored Backwalk Animation by @Eblo in #670
- Add restoration for woodfall mountain cleared state by @Archez in #765
- Fix some actor shadow textures not updating by @Archez in #758
- Fix more incorrect dpad handling for HUD updates by @Archez in #764
- Fix some Fierce Diety interactions in Clock Town by @balloondude2 in #730
- Fix enum value for Woodfall restoration by @Archez in #769
*...
Rika Charlie 1.0.2
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Tweaks
- Can now clear Free Look camera with Z-target when swimming as Zora or rolling as Goron
- Free Look camera no longer resets when performing simple actions like slashing sword
- Auto Save/Pause menu saves will not be made during some mini-games (addresses weird HUD states when loading saves)
- Adjust HESS crash fix to handle more crash scenarios
- Save Editor Temple clear toggles now also include dungeon entrance flags
- Save Editor time manipulation settings are improved and will no longer cause 3-Day events to trigger (accidental moon crashes)
- Clear individual Debug settings when disabling Debug mode and add more warnings/descriptions to Debug toggles
- Adjust rumble lasting too long
Fixes
- Fix crash when using Metal on Mac with Rika Bravo
- Fix pause menu dungeon maps
- Fix Fast Text getting stuck on instant text boxes
- Fix issue with Moon crash Giants cutscene placing Link in Termina Field
- Fix issue with Bats not spawning
- Fix Skybox not blending between cloud textures
- Fix "Dawn of" screen crashing when on the 4th day glitch
- Fix Free Look camera when riding Epona through a loading zone placing Link out of bounds
- Fix "Do not reset Razor Sword" not accounting for the sword being stolen or turned into the Smithy
- Fix scenario where Zora/Goron/Deku transformation B buttons get messed up
- Fix "Do not reset Bottle contents" not applying to bottles equipped on the D-Pad
- Fix fairy revives not clearing equipped bottle on D-Pad Right
- Fix Cucco storm only happening once per play session
- Fix potential crashes when using Fast Transformation
- Fix slowdown while the Graphics Settings menu is open (not to be confused with the other slowdowns during gameplay)
More Details
PRs Merged
- Fix Metal Shader Crash by @inspectredc in #628
- Fix the PRNG not being seeded when opening intro is skipped by @Archez in #640
- Add various tweaks and a warning to debug mode toggle by @garrettjoecox in #643
- Fix Pause menu dungeon map palette loading by @Archez in #653
- ci: wget sdl from gh release by @briaguya-ai in #677
- Add Free Look Camera Reset by @inspectredc in #663
- Fix Fast Text Not Working on Instant Textboxes by @inspectredc in #662
- Fix for segfault when moon jump is activated on the day change by @cclark25 in #693
- Fix: Add reset func for moon crash giants cutscene by @Archez in #694
- Fix the check for preventing a HESS crash. by @louist103 in #710
- Save editor temple clear fix by @louist103 in #709
- Add Basic README by @inspectredc in #664
- PowerShell clang fix by @Malkierian in #714
- Fix: Prevent Dawn Of screen crashing with 4th day glitch by @Archez in #718
- Fix: Prevent crash on loading OOB info panel textures in kaleido by @Archez in #720
- Fix: Handle reloading skybox textures by @Archez in #719
- Tweak FreeLook camera reset logic by @Archez in #721
- Fix incorrect flag setting in save editor by @Archez in #722
- Fix: Add reset func for EnBats actor by @Archez in #724
- Fix: Add reset func for cucco storm by @Archez in #725
- Fix: Clean up flags when using debug warp by @Archez in #728
- Eliminate Graphics Menu Lag by @Malkierian in #733
- Fix rumble lasting too long by @Archez in #736
- Tweak: Improve Save Editor time options by @Archez in #729
- Fix crash with graphics menu index out of bounds by @Archez in #738
- Fixes for cycle reset, fairy bottle, auto save, and save editor equips by @Archez in #740
- Bump Rika Charlie by @Archez in #739
New Contributors
Full Changelog: 1.0.1...1.0.2
Rika Bravo 1.0.1
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Tweaks
- Auto Saves and Pause saves will now always be persistent, meaning when you load into them they will not self destruct like an owl save would.
- Prevent auto saving and pause saving before Clock Town and after going to the Moon.
Fixes
- General performance improvements.
- Fix issue with free look while standing on Woodfall Lilypads
- Fix "Unknown" showing on GC version of boot screen
- Fix crash during the Deku King's Dance in the end credits
- Fix saves not being imported when there are special characters in the path
- Fix stars appearing pink
- Fix issue preventing Goron Lullaby Intro from being learned.
- Fix various issues preventing some Linux distros from running 2Ship due to LibCrypto errors
- Fix play as Kafei sometimes resulting in bugged out textures
- Fix broken textures on File Select screen for GC Rom users
- Fix issue with skipping the Clock Tower opening cutscene teleporting you to somewhere you shouldn't be.
- Fix HUD editor precision issues causing the clock elements to jump around.
- Fix for infinite ammo cheat preventing you from obtaining the Powder Keg.
- Fix L Button not preventing song recognition in combination with DPad Ocarina.
- Fix issue with floating windows on steam deck.
- Fix Duplicated devices showing up in controller window.
- Fix doors changing texture when opened.
- Fix many color combiner issues.
- Fix issues when extracting and re-zipping O2R files.
- Update ImGui to fix known issue with some Linux Distros.
Known Issues - We know these are painful we are investigating!
- Intermittent slowdowns (Usually a reboot will fix)
- OpenGL unable to go above 60 in some certain hardware/software combinations.
- Various GFX/Interpolation Issues
- Various Audio Issues
PR's Merged
- Use GH artifacts by @Archez in #511
- Fix macports cache by @Archez in #543
- Fix PR artifacts by @garrettjoecox in #563
- Fix Free Look On Woodfall Lilypads/Water by @inspectredc in #587
- Display GC Version String On Title by @inspectredc in #579
- Disabled checkbox fix by @Malkierian in #498
- Fix crash with Deku King during credits by @Archez in #601
- Fix crashing on non-portable builds by @Alto1772 in #593
- Special char fix for dropped save files by @garrettjoecox in #611
- Fix Skybox star colors by @Archez in #608
- Fix taking transformation mask off setting unexpected flags by @Archez in #612
- Fix o2r file copy by @Archez in #592
- ci(linux): install libzip without crypto, bump sdl from 2.28.5 -> 2.30.3 by @briaguya-ai in #588
- Fix play as kafei by swapping out resources later by @garrettjoecox in #617
- Tweaks to autosaves and pause saves to always persist them by @garrettjoecox in #616
- update to latest lus main by @briaguya-ai in #614
- Fix GC Warning Labels by @inspectredc in #529
- Display a MSAA value of 1x as "Off" by @sheepytina in #597
- Fix issue where skipping clock tower cutscene would not return you correctly by @garrettjoecox in #618
- Implement Alt Assets Variable LUS by @Malkierian in #619
- Fix HUD editor position bugs by @Archez in #622
- Adds sanity checks for bottle duping over items and prevents the issue causing Big Goron to not give the player the Keg License. by @zmarotrix in #605
- Fix Dpad Ocarina L Btn & GI Dpad Stuff by @inspectredc in #578
- Bump LUS by @garrettjoecox in #625
- Version bump Rika Bravo by @garrettjoecox in #626
New Contributors
- @Alto1772 made their first contribution in #593
- @sheepytina made their first contribution in #597
- @zmarotrix made their first contribution in #605
Full Changelog: 1.0.0...1.0.1
Rika Alfa 1.0.0
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2Ship2Harkinian 1.0.0 is out now!
Itβs here! There is a lot that has gone into prepping this 1.0.0 release, especially relative to SoH's 1.0.0 release. The entire game is 100% playable and finishable with quite a few enhancements and additions to spice up your playthrough(s). This post will go in-depth about what this 1.0.0 has to offer and what you can expect from this release. We sincerely hope you will all enjoy the hard work that went into this!
The Big Features
- Support for higher frame rates
Similar to SoH, 2Ship allows you to up the framerate to as high as you want using Matrix Interpolation! The game logic still runs at 20 FPS, so this is all purely visual and wonβt change any authentic game behavior. - Frame buffer effects - We hacked our way around needing to solve this in SoH, but with 2Ship we have a working frame buffer implementation that allows us to accurately recreate these effects like Motion Blur or capturing images for the PictoBox. You can read our blog post about this here.
- Free look - More camera freedom by allowing you to control your third person camera with the right analog stick.
- Save related enhancements - Added the ability to auto save at timed intervals, back-ported "pause saving" from OoT, and preventing Owl Saves from being self-destructed when you load in.
- Binary Save Import - While on file select screen, drag and drop save files from Recomp or Emulators to import your save into 2Ship. (Works with all of the save formats we were able to get our hands on, if you have something that doesn't work please create an issue on GitHub!)
- DPad Items - Equip any item or mask to any DPad slot!
- HUD Editor - Allow you to move and scale all elements of the hud. Includes presets for 4:3 (original) and widescreen HUDs.
- Support for both N64 1.0 USA and GameCube USA roms!
Not enough? Check out the full list of additions below!
Enhancements
- Widescreen support
- Seperate volume sliders for Master, Main Music, Sub Music, Sound Effects, Fanfares and Ambience volume.
- Several graphic settings you might have gotten accustomed to from SoH.
- Support for higher FPS (Matrix Interpolation).
- Fix targeting snap that MM camera introduced.
- Options to invert camera X and Y axis.
- Free look with several options to customize it to your liking.
- 'Debug Camera' - Akin to the old-school no-clip, but for the camera. Position your camera anywhere you want. Great for cinematic shots!
- A myriad of cutscene skips. Skip to file select, skip entrance cutscenes, the intro sequence, story cutscenes and misc interactions. More to come!
- Persistent Owl Saves (continuing a save does not get rid of owl saves).
- Pause Menu Save (bringing back the saving system from OoT!).
- Autosaving. Automatically create an owl save on an interval.
- Keep items on resetting the time cycle. Keep bottle contents, consumables, razor sword and rupees. More to come!
- Fast text - Speed up text rendering and hold B to skip to the next textbox even faster!
- D-pad Equips - Equip any item to your D-pad.
- Fixes - Fix the wrong ammo count color or the authentic HESS/Weirdshot crash.
- Change clock graphic - change it to a text-only clock or make it a 24 hour clock.
- Adjustable Motion Blur - Turn it off, turn it all the way up, whatever tickles your fancy!
- Bow reticle - Easier aiming.
- Faster mask transformations
- Fierce Deity's mask usable anywhere
- No Blast Mask Cooldown
- Always win Doggy Race
- Play as Kafei
- Adjustable climbing speed
- Several restorations from OoT - Constant distance backflips/sidehops, power crouch stab, side rolls and Navi/Tatl ISG.
- Enable Sun's Song (which was still left in the game's code)
- Play ocarina with D-pad
- Prevent dropped ocarina inputs
- HUD editor - Adjust scale and position of the HUD elements.
Cheats
- Infinite health
- Infinite magic
- Infinite rupees
- Infinite Consumables
- Unbreakable Razor Sword
- Unrestricted items
- Moon jump
- No clip
Developer Tools
- Save editor
- Debug mode - Including the original no-clip mode and debug warp menu (with an optional better warp menu).
- Toggles to prevent actor initialization, updates, or draw calls individually.
- Frame advance
- Set/load warp point
- Collision viewer
- Stats menu (show FPS)
- Console
- Gfx Debugger - Step through every single individual draw call in the rendering pipeline
- Actor Viewer - View information on each individual actor in the scene, along with toggles to stop them from updating or drawing.
- Event log - Keep track of and filter various things that happen in your session, including but not limited to: Textbox displayed, scene transitions, flag sets, item gives, etc
Running into issues?
Weβve tried to fix every issue we could before release, but there are still minor issues left. If youβre running into any issues, please check on our GitHub issue tracker if yours is already documented there. If not, please submit it as one and help us out so we can fix it in the future!