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Releases: HarbourMasters/2ship2harkinian

Satoko Charlie 1.1.2

20 Dec 04:44
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Windows Linux / Steam Deck macOS

Tweaks

  • Adjusted the "Move with left stick while in first person" enhancement to prevent movement during minigames
  • Updated the extended culling options to account for grass and rocks
  • Mods now load alphabetically the same regardless of the platform being used
  • Skybox stars are now interpolated
  • Interpolation fix for Bunny Hood ears
  • Interpolation fix for Deku Link spinning and Deku Link entering Deku flowers
  • Various other interpolation fixes
  • Account for Great Bay Cost with Index-Warp when "Pause Owl Warp" is enabled

Bug Fixes

  • Fixed volume sliders not working sometimes on Windows
  • Fixed issue causing the guitar jam session with Japas to fail on Linux
  • Fixed alpha on edge of the telescope vignette
  • Fixed "Persistent Bunny Hood" not applying to the Postman's counting minigame
  • Fix controller menu navigation getting stuck when closing the Modern Menu via the "X" button
  • Fixed crash in Woodfall Temple when using the Metal renderer
  • Fixed some textures reflections not being accurate

More Details

  • Convert u16 to ItemId for persistent masks by @Eblo in #855
  • Fix UB with Japas jam session by @Archez in #863
  • Float Slider Fix and Cleanup by @Malkierian in #859
  • Add IgnoreActorMtx for interpolation and fix bunny hood + other interpolation issues by @Archez in #873
  • Implement interpolated skybox stars by @Archez in #871
  • Fix gamepad nav flag not updating when closing menu with X button by @Archez in #872
  • Fix persistent bunny hood with postman countdown and minigames by @Archez in #874
  • Fix move-in-first-person applying in movement locked actions by @Archez in #875
  • Fix alpha on the edge of the telescope vignette by @Archez in #878
  • Implement platform agnostic mod load order by @Archez in #877
  • Various fixes for interpolation by @Archez in #880
  • Add extended culling handling for special actors by @Archez in #889
  • Log version on boot by @Archez in #891
  • Handle Great Bay Coast for pause warp with index warp by @Archez in #892
  • Adds even more interpolation fixes by @Archez in #894
  • Bump Satoko to LUS fork with specific fixes by @Archez in #895
  • Bump Satoko Charlie 1.1.2 by @Archez in #896

Full Changelog: 1.1.1...1.1.2

Satoko Bravo 1.1.1

14 Nov 04:07
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Windows Linux / Steam Deck macOS

Tweaks

  • Unified Increase Actor Draw Distance and Increase Actor Update Distance sliders into one
  • Improved gamepad navigation functionality with OpenGL in the Modern Menu

Bug Fixes

  • Fix Linux crashing with the Two-Handed Sword Spin Attack and Keep Express Mail enhancements
  • Fix actors showing when the Song of Soaring or Song of Time cutscenes are played
  • Fix Clocks spinning rapidly for MacOS
  • Fix Skip First Cycle enhancement overwriting Quest Status items when loading into a new-cycle save
  • Fix Modern Menu sometimes not being interactive with mouse inputs
  • Fix Japanese characters in the Debug Warp and Debug Inventory menus reading gibberish
  • Fix crash when toggling Alt Assets when the pause menu is open
  • Fix some issues with Extended Scene Geometry checks (Termina Field, Stock Pot Inn room)
  • Fix random lightning strike happening after changing time in the Save Editor
  • Fix Climb Speed enhancement in the Modern Menu not applying correctly

More Details

  • Use correct CVar name for modern menu climb speed by @Eblo in #833
  • Fix two-handed sword magic crash by @Eblo in #828
  • Bump LUS to OpenGL Patch commit. by @Malkierian in #837
  • Fix some issues caused by the extended scene geometry enhancement by patching DLs by @garrettjoecox in #830
  • Various fixes for spelling and save editor time change lightning state by @Archez in #841
  • Fix crash when toggling alt assets while paused by @Archez in #839
  • Fix linux crash with KeepExpressMail by @Archez in #840
  • Fix GfxPrint for Japanese UTF8 characters by @Archez in #843
  • Fix modern menu not interacting properly with some mouse events by @Archez in #844
  • Cleanup Controller Navigation Option in Menu by @Malkierian in #847
  • Fix skip intro and skip first cycle logic running when it shouldn't by @Archez in #846
  • Fix linux auto rom detection for built-in extractor by @Archez in #842
  • Fix clock spinning violently from undefined behavior with bad casting by @Archez in #849
  • Improve extended culling options and account for song cutscene fading by @Archez in #850
  • Fix crashing with modern menu and UIWidgets with no tooltips by @Archez in #851
  • Bump Satoko Bravo by @Archez in #852

Full Changelog: 1.1.0...1.1.1

Satoko Alfa 1.1.0

10 Nov 02:56
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67180280-3c47-4c2e-a9a0-a086a57949dc

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Windows Linux / Steam Deck macOS

Enhancements

  • Modernized Menu

    • Access with ESC, the "minus" button, or your controller's equivalent.
    • F1 still opens the legacy navbar, but this will be phased out in a future update.
    • Search: Find anything in the menus with a new search feature.
    • Color Customization: Choose your preferred color, affecting most controls across the menu.
  • Optional Fixes

    • Consistent text control characters (matches PAL/GC versions).
    • Resolved Fierce Deity interactions with Bombers.
    • Fixed Great Fairy Fountain color in Ikana.
    • Restored Woodfall Mountain cleared state.
  • New Modes

    • Mirror Mode: Play with a mirrored world.
    • Time Moves When You Move: Time only progresses as you do.
  • Additional Options

    • First-person aiming (now with Gyro Support).
    • Customizable Item Tracker overlay.
    • Persistent Bunny Mask (Wear the bunny mask with other masks)
    • Faster song playback.
    • First Cycle Skip: Option to skip the first cycle.
    • Skip Magic Arrow equip animation.
    • Disable black bar letterboxes.
    • Banker Min/Max Shortcuts: Quick options for depositing and withdrawing.
    • Powder Keg support for the Blast Mask.
    • Adjustable draw and update distances for actors and scene geometry.
    • Widescreen actor culling support.
    • Instant Putaway option.
    • Deku Flower Improvements: Longer gliding and faster launch.
    • Preserve time speed during cycle reset.
    • 3D item drops.
    • Pause time in Temples and Dungeons.
    • Owl Warps from the Pause menu.
    • MM3D Style Clock: Display the clock as in Majora's Mask 3D.
    • Instant Recall for Zora boomerangs.
    • Customizable Zora Egg count.
    • Fierce Deity anchored backwalk animation.
    • Keep Express Mail within the same cycle.
    • Option to disable Takkuri stealing.
    • Always receive the Cremia hug cutscene after completing the milk run.
    • Elegy of Emptiness can be used anywhere.
    • Skip the Scarecrow's song.
    • Two-handed sword spin attacks.
    • Swordsman School minigame options.

Tweaks

  • Dungeon items added to the Save Editor.
  • Added horse carrots to the HUD Editor.
  • Adjustments to save backups and detection for invalid saves.
  • Enhanced HD and custom asset support.
  • Actor nametag option in the Actor Viewer.
  • Enable putaway for Fierce Deity.
  • Stone Tower inversion option in the Save Editor.
  • Alternate assets toggle now available in the menus (previously only accessible with the TAB key).
  • Rumble is now 50% by default

Bug Fixes

  • Resolved FPS Slowdown issue. (We're sorry this took so long!)
  • Resolved various shader, color-combiner, and texture issues.
  • Fixed special characters in installation file paths.
  • Corrected actor shadow texture updates.
  • Improved D-pad handling for HUD updates.
  • Addressed some Fierce Deity interactions in Clock Town.
  • Fixed Zora magic shield transparency.
  • Fix DPI scaling issues on Windows.

More Details

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Rika Charlie 1.0.2

11 Jul 21:54
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Windows Linux / Steam Deck macOS

Tweaks

  • Can now clear Free Look camera with Z-target when swimming as Zora or rolling as Goron
  • Free Look camera no longer resets when performing simple actions like slashing sword
  • Auto Save/Pause menu saves will not be made during some mini-games (addresses weird HUD states when loading saves)
  • Adjust HESS crash fix to handle more crash scenarios
  • Save Editor Temple clear toggles now also include dungeon entrance flags
  • Save Editor time manipulation settings are improved and will no longer cause 3-Day events to trigger (accidental moon crashes)
  • Clear individual Debug settings when disabling Debug mode and add more warnings/descriptions to Debug toggles
  • Adjust rumble lasting too long

Fixes

  • Fix crash when using Metal on Mac with Rika Bravo
  • Fix pause menu dungeon maps
  • Fix Fast Text getting stuck on instant text boxes
  • Fix issue with Moon crash Giants cutscene placing Link in Termina Field
  • Fix issue with Bats not spawning
  • Fix Skybox not blending between cloud textures
  • Fix "Dawn of" screen crashing when on the 4th day glitch
  • Fix Free Look camera when riding Epona through a loading zone placing Link out of bounds
  • Fix "Do not reset Razor Sword" not accounting for the sword being stolen or turned into the Smithy
  • Fix scenario where Zora/Goron/Deku transformation B buttons get messed up
  • Fix "Do not reset Bottle contents" not applying to bottles equipped on the D-Pad
  • Fix fairy revives not clearing equipped bottle on D-Pad Right
  • Fix Cucco storm only happening once per play session
  • Fix potential crashes when using Fast Transformation
  • Fix slowdown while the Graphics Settings menu is open (not to be confused with the other slowdowns during gameplay)

More Details

PRs Merged

New Contributors

Full Changelog: 1.0.1...1.0.2

Rika Bravo 1.0.1

01 Jun 01:30
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Windows Linux / Steam Deck macOS

Tweaks

  • Auto Saves and Pause saves will now always be persistent, meaning when you load into them they will not self destruct like an owl save would.
  • Prevent auto saving and pause saving before Clock Town and after going to the Moon.

Fixes

  • General performance improvements.
  • Fix issue with free look while standing on Woodfall Lilypads
  • Fix "Unknown" showing on GC version of boot screen
  • Fix crash during the Deku King's Dance in the end credits
  • Fix saves not being imported when there are special characters in the path
  • Fix stars appearing pink
  • Fix issue preventing Goron Lullaby Intro from being learned.
  • Fix various issues preventing some Linux distros from running 2Ship due to LibCrypto errors
  • Fix play as Kafei sometimes resulting in bugged out textures
  • Fix broken textures on File Select screen for GC Rom users
  • Fix issue with skipping the Clock Tower opening cutscene teleporting you to somewhere you shouldn't be.
  • Fix HUD editor precision issues causing the clock elements to jump around.
  • Fix for infinite ammo cheat preventing you from obtaining the Powder Keg.
  • Fix L Button not preventing song recognition in combination with DPad Ocarina.
  • Fix issue with floating windows on steam deck.
  • Fix Duplicated devices showing up in controller window.
  • Fix doors changing texture when opened.
  • Fix many color combiner issues.
  • Fix issues when extracting and re-zipping O2R files.
  • Update ImGui to fix known issue with some Linux Distros.

Known Issues - We know these are painful we are investigating!

PR's Merged

New Contributors

Full Changelog: 1.0.0...1.0.1

Rika Alfa 1.0.0

27 May 01:01
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2Ship2Harkinian 1.0.0 is out now!

It’s here! There is a lot that has gone into prepping this 1.0.0 release, especially relative to SoH's 1.0.0 release. The entire game is 100% playable and finishable with quite a few enhancements and additions to spice up your playthrough(s). This post will go in-depth about what this 1.0.0 has to offer and what you can expect from this release. We sincerely hope you will all enjoy the hard work that went into this!

The Big Features

  • Support for higher frame rates
    Similar to SoH, 2Ship allows you to up the framerate to as high as you want using Matrix Interpolation! The game logic still runs at 20 FPS, so this is all purely visual and won’t change any authentic game behavior.
  • Frame buffer effects - We hacked our way around needing to solve this in SoH, but with 2Ship we have a working frame buffer implementation that allows us to accurately recreate these effects like Motion Blur or capturing images for the PictoBox. You can read our blog post about this here.
  • Free look - More camera freedom by allowing you to control your third person camera with the right analog stick.
  • Save related enhancements - Added the ability to auto save at timed intervals, back-ported "pause saving" from OoT, and preventing Owl Saves from being self-destructed when you load in.
  • Binary Save Import - While on file select screen, drag and drop save files from Recomp or Emulators to import your save into 2Ship. (Works with all of the save formats we were able to get our hands on, if you have something that doesn't work please create an issue on GitHub!)
  • DPad Items - Equip any item or mask to any DPad slot!
  • HUD Editor - Allow you to move and scale all elements of the hud. Includes presets for 4:3 (original) and widescreen HUDs.
  • Support for both N64 1.0 USA and GameCube USA roms!

Not enough? Check out the full list of additions below!

Enhancements

  • Widescreen support
  • Seperate volume sliders for Master, Main Music, Sub Music, Sound Effects, Fanfares and Ambience volume.
  • Several graphic settings you might have gotten accustomed to from SoH.
  • Support for higher FPS (Matrix Interpolation).
  • Fix targeting snap that MM camera introduced.
  • Options to invert camera X and Y axis.
  • Free look with several options to customize it to your liking.
  • 'Debug Camera' - Akin to the old-school no-clip, but for the camera. Position your camera anywhere you want. Great for cinematic shots!
  • A myriad of cutscene skips. Skip to file select, skip entrance cutscenes, the intro sequence, story cutscenes and misc interactions. More to come!
  • Persistent Owl Saves (continuing a save does not get rid of owl saves).
  • Pause Menu Save (bringing back the saving system from OoT!).
  • Autosaving. Automatically create an owl save on an interval.
  • Keep items on resetting the time cycle. Keep bottle contents, consumables, razor sword and rupees. More to come!
  • Fast text - Speed up text rendering and hold B to skip to the next textbox even faster!
  • D-pad Equips - Equip any item to your D-pad.
  • Fixes - Fix the wrong ammo count color or the authentic HESS/Weirdshot crash.
  • Change clock graphic - change it to a text-only clock or make it a 24 hour clock.
  • Adjustable Motion Blur - Turn it off, turn it all the way up, whatever tickles your fancy!
  • Bow reticle - Easier aiming.
  • Faster mask transformations
  • Fierce Deity's mask usable anywhere
  • No Blast Mask Cooldown
  • Always win Doggy Race
  • Play as Kafei
  • Adjustable climbing speed
  • Several restorations from OoT - Constant distance backflips/sidehops, power crouch stab, side rolls and Navi/Tatl ISG.
  • Enable Sun's Song (which was still left in the game's code)
  • Play ocarina with D-pad
  • Prevent dropped ocarina inputs
  • HUD editor - Adjust scale and position of the HUD elements.

Cheats

  • Infinite health
  • Infinite magic
  • Infinite rupees
  • Infinite Consumables
  • Unbreakable Razor Sword
  • Unrestricted items
  • Moon jump
  • No clip

Developer Tools

  • Save editor
  • Debug mode - Including the original no-clip mode and debug warp menu (with an optional better warp menu).
  • Toggles to prevent actor initialization, updates, or draw calls individually.
  • Frame advance
  • Set/load warp point
  • Collision viewer
  • Stats menu (show FPS)
  • Console
  • Gfx Debugger - Step through every single individual draw call in the rendering pipeline
  • Actor Viewer - View information on each individual actor in the scene, along with toggles to stop them from updating or drawing.
  • Event log - Keep track of and filter various things that happen in your session, including but not limited to: Textbox displayed, scene transitions, flag sets, item gives, etc

Running into issues?

We’ve tried to fix every issue we could before release, but there are still minor issues left. If you’re running into any issues, please check on our GitHub issue tracker if yours is already documented there. If not, please submit it as one and help us out so we can fix it in the future!