Releases: Immemor/RaidCore
5.4-alpha
News:
- [GA] Phage Council:
- Add many options to the GUI.
- Add colors on timer bars.
- Add 3 circles (10m, 20m, 30m) around Ersoth when this last is in the middle of the room.
- Add count down for the end of the Phase 1.
- Replace the inferno sound by alarm sound about Terax interrupt.
- Add arrow line on Noxmind's wave.
- [GA] PhageMaw:
- Add colors on timer bars
- Add an option to disable line on bombs.
- [GA] Kuralak:
- Set the recommended position for corrupted players less far from Kuralak.
- Display recommended position from the beginning of the fight.
- [Y83] Prime Operants
- Add the line on the Organic Incinerator which change of color if interrupt ( green(4s)->orange(1s)->red ), for hard mode: Not tested.
Fixes:
- [Y83] Fix the assert on pull ( Issue #165) about the Safe Zone picture.
5.x New GUI
News:
- Graphic User Interface redone, many new settings added:
- On unit bar, you can enable/disable: Absorb, Shield or cast
- On timer bar, you can enable/disable count down message and/or sound.
- You can now disable: Every lines drawed, picture or circles.
- You can set the max refresh frequency for drawed objects ( for video capture with high FPS ).
- Logs are now accessible from main GUI.
- [DS] Earth/Logic:
- Remove the blue line between the player and the rock.
- Add Line between the player focus by the snake and the snake's head.
- Add Line between the rock the most closed from the snake and the snake's head.
- Add Lines between others rock and the snake's head.
- [DS] Avatus: Add an option to disable line between player and portals.
- [DS] Volatility:
- Add the new pillar and next data devourer timer at beginning of the fight.
- Add an option to disable lines between you and Data Devourer.
- Rework the distance detection between you and Data Devourer.
- /raidc command lines:
- Sort the result of 'checkversion' by date.
- Add an Ready Check at the end of the /break command.
Fixes:
- [DS] Avatus: Fix a small glitch between Holo Cannon debuff and last phase.
- [DS] Logic Guided RockSlide: Decrease the circle size from 15 to 11.2
- [DS] Limbo: Decrease the small circle size from 8 to 7
4.6: Official release with all for Avatus
Change log since 4.5-Alpha version:
News:
- [DS] Avatus:
- Track the health of 'Support Cannon'.
- Add a message to kill Avatus at the end of the fight.
- [GA] Experiment X-89: Play the count down timer of the little bomb only for the player targeted.
Fix:
- Remove the 'move' attribut on AboutUs window and CoreY83,
Change Log since 4.2 version:
News:
- Add the capacity to draw a line from unit positions and/or static positions. First usage is with Core Y-83 Hard More (Incoming).
- Display the interrupt armor on right side of the health bar, when this last is bigger than 0.
- [DS] Limbo Infomatrix: Add 2 circles on BEAX unit (telegraph which turn on Keeper of Sands).
- [DS] Logic Guided Rockslide: Add a permanent circle to anticipate the twirl min range.
- [DS] Air/Life: Always announce players with the thunder debuff.
- [DS] Water/Logic: Announce the remaining interrupt armor to do at the beginning of middle phase.
- [DS] Avatus:
-
Add missing french entry. That fix the red line to the red portal.
-
Rework the 'Obliteration Beam' timer
-
Adjust the Grid timer on third phase 1.
-
Replace static position of Holo Hands indication by dynamic position. On left and right of Avatus so.
-
Track the health of 'Excessive Force Protocol'
-
Track the health of 'Support Cannon'
-
Improve the 'PURGE' message in blue phase. Now it's "[numberA]. PURGE color", where numberA is a cycle counter, and numberB is the cycle counter of the color itself.
Example:
"1. PURGE BLUE (1)" -> "2. PURGE BLUE (2)" -> "3. PURGE RED (1)" -> "4. PURGE GREEN(1)" -> "5. PURGE RED (2)"
New purge start.
"1. PURGE RED (1)" -> And so on.. -
Add the timer of the next PURGE cycle in blue phase.
-
Add the timer of the next PURGE increase in blue phase.
-
Add the timer of the next Support Cannon in phase 3.
-
Add phase 3 warning message (near 25%)
-
Add cleave line of "Fragmented Data Chunk", it's the same design as "Holo Hands".
-
Add a message to kill Avatus at the end of the fight.
-
Fixes:
- [DS] Avatus:
- Fix the multiple Buff/Debuff processing
- Allow the Mobius health feedback only in the Labyrinth and yellow phase. And so drop any network messages from a player during the Main phase.
- [GA] Many French/German translations weren't done.
- [GA] Experiment X-89: Play the count down timer of the little bomb only for the player targeted.
Internal changes:
- Add the pourcent health values of units tracked in RaidCore's log. For encounter strategy analyze.
- Add the CombatLogHeal event of units tracked in RaidCore's log. Will be used later for Gloomclaw rework.
4.3-alpha: mainly Avatus improvements
New:
- Add the capacity to draw a line from unit positions and/or static positions. First usage is with Core Y-83 Hard More (Incoming).
- Display the interrupt armor on right side of the health bar, when this last is bigger than 0.
- [DS] Limbo Infomatrix: Add 2 circles on BEAX unit (telegraph which turn on Keeper of Sands).
- [DS] Logic Guided Rockslide: Add a permanent circle to anticipate the twirl min range.
- [DS] Air/Life: Always announce players with the thunder debuff.
- [DS] Water/Logic: Announce the remaining interrupt armor to do at the beginning of middle phase.
- [DS] Avatus:
- Add missing french entry. That fix the red line to the red portal.
- Rework the 'Obliteration Beam' timer
- Adjust the Holo Hands spawn indication position.
- Track the health of 'Excessive Force Protocol'
- Allow the Mobius health feedback only in the Labyrinth and yellow phase. And so drop any network messages from a player during the Main phase.
- Improve the 'PURGE' message in blue phase. Now it's "{numberA}. PURGE {color} ({numberB})", where numberA is a cycle counter, and numberB is the cycle counter of the color itself. Example:
- "1. PURGE BLUE (1)" -> "2. PURGE BLUE (2)" -> "3. PURGE RED (1)" -> "4. PURGE GREEN(1)" -> "5. PURGE RED (2)"
- New purge start.
- "1. PURGE RED (1)" -> And so on..
- Add the timer of the next PURGE cycle in red phase.
- Add the timer of the next PURGE increase in red phase.
- Add the timer of the next Support Cannon in phase 4.
- Add phase 3 warning message (near 25%)
- Add cleave line of "Fragmented Data Chunk", it's the same design as "Holo Hands"
Fixes:
- [DS] Avatus: Fix the multiple Buff/Debuff processing
- [GA] Many French/German translations weren't done.
Internal changes:
- Add the pourcent health value of units tracked in RaidCore's log. For encounter strategy analyze.
- Add the CombatLogHeal event of units tracked in RaidCore's log. Will be used later for Gloomclaw rework.
4.2: Minor fix
New:
- [DS] Logic/Water: Add the enrage timer.
Fixes:
- [DS] Air/Life: Repair the purple line between players with thunder debuff and tree
- [DS] Miniboss: Fix the zone id for Augmented Herald of Avatus (2nd miniboss of logic wing)
4.1: First release of v4.x
Change log since last 4.0-Alpha version:
News:
- DS: Logic/Water: Adjust the mid phase timer value.
Fixes:
- GA: Experiment X-89: Fix the "Little bomb on {playername}" message.
Change Log since last 3.10 version:
Major update: Graphical engine rebuild, which save an unbelievable number of FPS during and after an encounter !
News:
- Rebuild the graphical engine which draw lines, and add polygon and pictures management.
- DS: Air/Earth: Remove orange lines to trees.
- DS: Air/Earth: Tree mark counter is no more reset to 1 between two phase 2.
- DS: Air/Life: Add the enrage timer.
- DS: Air/Life: Sort health bars of Tree in same order as their number.
- DS: System Daemon: Update debuff management to be more compatible between languages.
- DS: System Daemon: Erase part about a interrupt to do to avoid an heal (raid 40)
- DS: System Daemon: Rework the message "PURGE NEAR YOU".
- DS: Air/Earth: Increase visibility of "JUMP" warning.
- DS: Avatus: Manage ground markers by phase, and so reduce the flood informations on screen.
- DS: Avatus: Send Mobius Health information from yellow room to users in green room.
- DS: Avatus: Add cleave lines on Avatus's holo hands.
- GA: PhageMaw: Few french translations added.
- GA: Settings added in the RaidCore window.
- DS: Logic/Water: Add a square polygon during defrag.
Fixes:
- Fix extra shortcut bar event which was sent many times (first use on Avatus)
- GA: Kuralak: Fix debuff management
- GA: Experiment X-89: Fix the "Little bomb on {playername}" message.
- DS: Air/Earth: Fix an english entry, which restore the cleave timer of Megalith.
- DS: Avatus: Fix colors messages of purge warning in blue room.
Bug known:
- DS: Air/Earth: New thunder assignment to tree algorithm (purple lines) don't works
4.0-alpha: New DrawManager & a lot of FPS saved
Major update: Graphical engine rebuild (full lines, dot line), which save an unbelievable number of FPS during and after an encounter !
News:
- DS: Avatus: Add cleave lines on Avatus's holo hands.
- DS: Air/life: Sort health bars of Tree in same order as their number.
- Rebuild the engine which draw lines, and add polygon and pictures management.
- DS: Logic/Water: Add a square polygon during defrag.
3.12-alpha
Fix:
- DS | Avatus: Sent only the Mobius's health to other players, no more confusion with the portal, which have the same name.
3.11-alpha
News:
- DS: Air/Earth: Remove orange lines to trees.
- DS: Air/Earth: Update thunder assignment to tree algorithm with new boss strategy (purple lines).
- DS: Air/Earth: Tree mark counter is no more reset to 1 between two phase 2.
- DS: Air/Life: Add the enrage timer.
- DS: System Daemon: Update debuff management to be more compatible between languages.
- DS: System Daemon: Erase part about a interrupt to do to avoid an heal (raid 40)
- DS: System Daemon: Rework the message "PURGE NEAR YOU".
- DS: Air/Earth: Increase visibility of "JUMP" warning.
- DS: Avatus: Manage ground markers by phase, and so reduce the flood informations on screen.
- DS: Avatus: Send Mobius Health information from yellow room to users in green room.
- GA: PhageMaw: Few french translations added.
- GA: Settings added in the RaidCore window.
Fixes:
- Fix extra shortcut bar event which was sent many times (first use on Avatus)
- GA: Kuralak: Fix debuff management
- DS: Air/Earth: Fix an english entry, which restore the cleave timer of Megalith.
- DS: Avatus: Fix colors messages of purge warning in blue room.
3.x First Release
Change log since last 3.9-Alpha version:
- Add an option to have 2 digits after the comma on health bar.
- Few French translations for GA bosses.
Change Log since last 2.0 version:
News:
- Add a permission check for /raidc break command.
- Rework how Config is saved/restored (your config will be reset)
- Timer bars have some colors for Datascape and Core-Y83 encounters.
- Send version to OneVersion AddOn.
- Complete rework of "bars": healths, messages and timers:
- On unit bars, you have now the shield, absorption and cast bar displayed.
- Add color on unit bar when unit is vulnerable.
- Display the vulnerability duration on cast bar.
- Update debuff ID (all languages) for:
- Fire/Water,
- Air/Life,
- Logic/Water,
- etc...
- DS: Volatility: Encounter rebuild with timers more explicit
- DS: SystemDaemon: Fix French translations.
- DS: Fire/Earth: Encounter added.
- DS: Limbo Informatrix: encounter added.
- DS: Logic/Water: Improve timers.
- DS: Air/Life:
- Add lines between players with lightning and trees.
- Add a number on trees.
- DS: Avatus:
- Add markers in the green room to help to identify pillars.
- More support for french users.
- Take in target the 'Rowsdower' in the labyrinth.
- Draw lines to portal, to quickly find them.
- DS: Minibosses changes:
- BroodMother added with 1 timer for beginning.
- Canimid: Only the Health bar.
- Logic Guided Rockslide ( draw a line to the guy focused ).
- Hyper Accelerated Skeledroid: Only the Health bar.
- Abstract Augmentation Algorithm: Announce who should do the next interrupt ( First version of IA ).
- All Fire Warmongers have been rebuild.
Bug fixes:
- Issue #127: Void Slip causes health bars to disappear ( occur also on Kuralak and Avatus bosses ).
- When a bot pull an encounter, RaidCore doesn't start for almost everybody.
- "/raidc break" was available only on Encounter Zone, now is everywhere.
- Some CPU load was hidden, now the measure done by the game is more correct.
- DS: FireWater elemental pair: The bomb timer is now always announced.
- GA: Fix Experiment X-89 about the Bomb messages.