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Releases: Immemor/RaidCore

5.4-alpha

20 Sep 09:58
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News:

  • [GA] Phage Council:
    • Add many options to the GUI.
    • Add colors on timer bars.
    • Add 3 circles (10m, 20m, 30m) around Ersoth when this last is in the middle of the room.
    • Add count down for the end of the Phase 1.
    • Replace the inferno sound by alarm sound about Terax interrupt.
    • Add arrow line on Noxmind's wave.
  • [GA] PhageMaw:
    • Add colors on timer bars
    • Add an option to disable line on bombs.
  • [GA] Kuralak:
    • Set the recommended position for corrupted players less far from Kuralak.
    • Display recommended position from the beginning of the fight.
  • [Y83] Prime Operants
    • Add the line on the Organic Incinerator which change of color if interrupt ( green(4s)->orange(1s)->red ), for hard mode: Not tested.

Fixes:

  • [Y83] Fix the assert on pull ( Issue #165) about the Safe Zone picture.

5.x New GUI

09 Sep 09:46
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News:

  • Graphic User Interface redone, many new settings added:
    • On unit bar, you can enable/disable: Absorb, Shield or cast
    • On timer bar, you can enable/disable count down message and/or sound.
    • You can now disable: Every lines drawed, picture or circles.
    • You can set the max refresh frequency for drawed objects ( for video capture with high FPS ).
    • Logs are now accessible from main GUI.
  • [DS] Earth/Logic:
    • Remove the blue line between the player and the rock.
    • Add Line between the player focus by the snake and the snake's head.
    • Add Line between the rock the most closed from the snake and the snake's head.
    • Add Lines between others rock and the snake's head.
  • [DS] Avatus: Add an option to disable line between player and portals.
  • [DS] Volatility:
    • Add the new pillar and next data devourer timer at beginning of the fight.
    • Add an option to disable lines between you and Data Devourer.
    • Rework the distance detection between you and Data Devourer.
  • /raidc command lines:
    • Sort the result of 'checkversion' by date.
    • Add an Ready Check at the end of the /break command.

Fixes:

  • [DS] Avatus: Fix a small glitch between Holo Cannon debuff and last phase.
  • [DS] Logic Guided RockSlide: Decrease the circle size from 15 to 11.2
  • [DS] Limbo: Decrease the small circle size from 8 to 7

4.6: Official release with all for Avatus

29 Aug 21:15
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Change log since 4.5-Alpha version:
News:

  • [DS] Avatus:
    • Track the health of 'Support Cannon'.
    • Add a message to kill Avatus at the end of the fight.
  • [GA] Experiment X-89: Play the count down timer of the little bomb only for the player targeted.

Fix:

  • Remove the 'move' attribut on AboutUs window and CoreY83,

Change Log since 4.2 version:

News:

  • Add the capacity to draw a line from unit positions and/or static positions. First usage is with Core Y-83 Hard More (Incoming).
  • Display the interrupt armor on right side of the health bar, when this last is bigger than 0.
  • [DS] Limbo Infomatrix: Add 2 circles on BEAX unit (telegraph which turn on Keeper of Sands).
  • [DS] Logic Guided Rockslide: Add a permanent circle to anticipate the twirl min range.
  • [DS] Air/Life: Always announce players with the thunder debuff.
  • [DS] Water/Logic: Announce the remaining interrupt armor to do at the beginning of middle phase.
  • [DS] Avatus:
    • Add missing french entry. That fix the red line to the red portal.

    • Rework the 'Obliteration Beam' timer

    • Adjust the Grid timer on third phase 1.

    • Replace static position of Holo Hands indication by dynamic position. On left and right of Avatus so.

    • Track the health of 'Excessive Force Protocol'

    • Track the health of 'Support Cannon'

    • Improve the 'PURGE' message in blue phase. Now it's "[numberA]. PURGE color", where numberA is a cycle counter, and numberB is the cycle counter of the color itself.

      Example:
      "1. PURGE BLUE (1)" -> "2. PURGE BLUE (2)" -> "3. PURGE RED (1)" -> "4. PURGE GREEN(1)" -> "5. PURGE RED (2)"
      New purge start.
      "1. PURGE RED (1)" -> And so on..

    • Add the timer of the next PURGE cycle in blue phase.

    • Add the timer of the next PURGE increase in blue phase.

    • Add the timer of the next Support Cannon in phase 3.

    • Add phase 3 warning message (near 25%)

    • Add cleave line of "Fragmented Data Chunk", it's the same design as "Holo Hands".

    • Add a message to kill Avatus at the end of the fight.

Fixes:

  • [DS] Avatus:
    • Fix the multiple Buff/Debuff processing
    • Allow the Mobius health feedback only in the Labyrinth and yellow phase. And so drop any network messages from a player during the Main phase.
  • [GA] Many French/German translations weren't done.
  • [GA] Experiment X-89: Play the count down timer of the little bomb only for the player targeted.

Internal changes:

  • Add the pourcent health values of units tracked in RaidCore's log. For encounter strategy analyze.
  • Add the CombatLogHeal event of units tracked in RaidCore's log. Will be used later for Gloomclaw rework.

4.3-alpha: mainly Avatus improvements

24 Aug 18:36
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New:

  • Add the capacity to draw a line from unit positions and/or static positions. First usage is with Core Y-83 Hard More (Incoming).
  • Display the interrupt armor on right side of the health bar, when this last is bigger than 0.
  • [DS] Limbo Infomatrix: Add 2 circles on BEAX unit (telegraph which turn on Keeper of Sands).
  • [DS] Logic Guided Rockslide: Add a permanent circle to anticipate the twirl min range.
  • [DS] Air/Life: Always announce players with the thunder debuff.
  • [DS] Water/Logic: Announce the remaining interrupt armor to do at the beginning of middle phase.
  • [DS] Avatus:
    • Add missing french entry. That fix the red line to the red portal.
    • Rework the 'Obliteration Beam' timer
    • Adjust the Holo Hands spawn indication position.
    • Track the health of 'Excessive Force Protocol'
    • Allow the Mobius health feedback only in the Labyrinth and yellow phase. And so drop any network messages from a player during the Main phase.
    • Improve the 'PURGE' message in blue phase. Now it's "{numberA}. PURGE {color} ({numberB})", where numberA is a cycle counter, and numberB is the cycle counter of the color itself. Example:
      • "1. PURGE BLUE (1)" -> "2. PURGE BLUE (2)" -> "3. PURGE RED (1)" -> "4. PURGE GREEN(1)" -> "5. PURGE RED (2)"
      • New purge start.
      • "1. PURGE RED (1)" -> And so on..
    • Add the timer of the next PURGE cycle in red phase.
    • Add the timer of the next PURGE increase in red phase.
    • Add the timer of the next Support Cannon in phase 4.
    • Add phase 3 warning message (near 25%)
    • Add cleave line of "Fragmented Data Chunk", it's the same design as "Holo Hands"

Fixes:

  • [DS] Avatus: Fix the multiple Buff/Debuff processing
  • [GA] Many French/German translations weren't done.

Internal changes:

  • Add the pourcent health value of units tracked in RaidCore's log. For encounter strategy analyze.
  • Add the CombatLogHeal event of units tracked in RaidCore's log. Will be used later for Gloomclaw rework.

4.2: Minor fix

20 Aug 18:08
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New:

  • [DS] Logic/Water: Add the enrage timer.

Fixes:

  • [DS] Air/Life: Repair the purple line between players with thunder debuff and tree
  • [DS] Miniboss: Fix the zone id for Augmented Herald of Avatus (2nd miniboss of logic wing)

4.1: First release of v4.x

17 Aug 04:32
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Change log since last 4.0-Alpha version:
News:

  • DS: Logic/Water: Adjust the mid phase timer value.

Fixes:

  • GA: Experiment X-89: Fix the "Little bomb on {playername}" message.

Change Log since last 3.10 version:
Major update: Graphical engine rebuild, which save an unbelievable number of FPS during and after an encounter !

News:

  • Rebuild the graphical engine which draw lines, and add polygon and pictures management.
  • DS: Air/Earth: Remove orange lines to trees.
  • DS: Air/Earth: Tree mark counter is no more reset to 1 between two phase 2.
  • DS: Air/Life: Add the enrage timer.
  • DS: Air/Life: Sort health bars of Tree in same order as their number.
  • DS: System Daemon: Update debuff management to be more compatible between languages.
  • DS: System Daemon: Erase part about a interrupt to do to avoid an heal (raid 40)
  • DS: System Daemon: Rework the message "PURGE NEAR YOU".
  • DS: Air/Earth: Increase visibility of "JUMP" warning.
  • DS: Avatus: Manage ground markers by phase, and so reduce the flood informations on screen.
  • DS: Avatus: Send Mobius Health information from yellow room to users in green room.
  • DS: Avatus: Add cleave lines on Avatus's holo hands.
  • GA: PhageMaw: Few french translations added.
  • GA: Settings added in the RaidCore window.
  • DS: Logic/Water: Add a square polygon during defrag.

Fixes:

  • Fix extra shortcut bar event which was sent many times (first use on Avatus)
  • GA: Kuralak: Fix debuff management
  • GA: Experiment X-89: Fix the "Little bomb on {playername}" message.
  • DS: Air/Earth: Fix an english entry, which restore the cleave timer of Megalith.
  • DS: Avatus: Fix colors messages of purge warning in blue room.

Bug known:

  • DS: Air/Earth: New thunder assignment to tree algorithm (purple lines) don't works

4.0-alpha: New DrawManager & a lot of FPS saved

16 Aug 22:00
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Major update: Graphical engine rebuild (full lines, dot line), which save an unbelievable number of FPS during and after an encounter !

News:

  • DS: Avatus: Add cleave lines on Avatus's holo hands.
  • DS: Air/life: Sort health bars of Tree in same order as their number.
  • Rebuild the engine which draw lines, and add polygon and pictures management.
  • DS: Logic/Water: Add a square polygon during defrag.

3.12-alpha

11 Aug 06:59
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Fix:

  • DS | Avatus: Sent only the Mobius's health to other players, no more confusion with the portal, which have the same name.

3.11-alpha

11 Aug 06:58
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News:

  • DS: Air/Earth: Remove orange lines to trees.
  • DS: Air/Earth: Update thunder assignment to tree algorithm with new boss strategy (purple lines).
  • DS: Air/Earth: Tree mark counter is no more reset to 1 between two phase 2.
  • DS: Air/Life: Add the enrage timer.
  • DS: System Daemon: Update debuff management to be more compatible between languages.
  • DS: System Daemon: Erase part about a interrupt to do to avoid an heal (raid 40)
  • DS: System Daemon: Rework the message "PURGE NEAR YOU".
  • DS: Air/Earth: Increase visibility of "JUMP" warning.
  • DS: Avatus: Manage ground markers by phase, and so reduce the flood informations on screen.
  • DS: Avatus: Send Mobius Health information from yellow room to users in green room.
  • GA: PhageMaw: Few french translations added.
  • GA: Settings added in the RaidCore window.

Fixes:

  • Fix extra shortcut bar event which was sent many times (first use on Avatus)
  • GA: Kuralak: Fix debuff management
  • DS: Air/Earth: Fix an english entry, which restore the cleave timer of Megalith.
  • DS: Avatus: Fix colors messages of purge warning in blue room.

3.x First Release

02 Aug 08:14
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Change log since last 3.9-Alpha version:

  • Add an option to have 2 digits after the comma on health bar.
  • Few French translations for GA bosses.

Change Log since last 2.0 version:

News:

  • Add a permission check for /raidc break command.
  • Rework how Config is saved/restored (your config will be reset)
  • Timer bars have some colors for Datascape and Core-Y83 encounters.
  • Send version to OneVersion AddOn.
  • Complete rework of "bars": healths, messages and timers:
    • On unit bars, you have now the shield, absorption and cast bar displayed.
    • Add color on unit bar when unit is vulnerable.
    • Display the vulnerability duration on cast bar.
  • Update debuff ID (all languages) for:
    • Fire/Water,
    • Air/Life,
    • Logic/Water,
    • etc...
  • DS: Volatility: Encounter rebuild with timers more explicit
  • DS: SystemDaemon: Fix French translations.
  • DS: Fire/Earth: Encounter added.
  • DS: Limbo Informatrix: encounter added.
  • DS: Logic/Water: Improve timers.
  • DS: Air/Life:
    • Add lines between players with lightning and trees.
    • Add a number on trees.
  • DS: Avatus:
    • Add markers in the green room to help to identify pillars.
    • More support for french users.
    • Take in target the 'Rowsdower' in the labyrinth.
    • Draw lines to portal, to quickly find them.
  • DS: Minibosses changes:
    • BroodMother added with 1 timer for beginning.
    • Canimid: Only the Health bar.
    • Logic Guided Rockslide ( draw a line to the guy focused ).
    • Hyper Accelerated Skeledroid: Only the Health bar.
    • Abstract Augmentation Algorithm: Announce who should do the next interrupt ( First version of IA ).
    • All Fire Warmongers have been rebuild.

Bug fixes:

  • Issue #127: Void Slip causes health bars to disappear ( occur also on Kuralak and Avatus bosses ).
  • When a bot pull an encounter, RaidCore doesn't start for almost everybody.
  • "/raidc break" was available only on Encounter Zone, now is everywhere.
  • Some CPU load was hidden, now the measure done by the game is more correct.
  • DS: FireWater elemental pair: The bomb timer is now always announced.
  • GA: Fix Experiment X-89 about the Bomb messages.