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Iteranya authored Nov 8, 2024
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This is my attempt at recreating the old Mob Talker Mod.


## Planned Features
- Dialogue System, VN Style
- ~~Custom Scripting with Lua Integration~~ (Made a custom DSL and a Framework and an SDK Instead)
- Branching Dialogue
- Affection System
- 2D Sprite, like Visual Novel
- Quests System

## ToDo
- [x] Create The Dialogue Screen (It looks absolutely terrible, but screw it, it works. A custom GUI on Minecraft, that's like... The number 1 feature.)
- [x] Create Visual Novel Functionalities (The bare bones basic part I mean)
- [x] Branching Path (One Dialogue Leads To Another)
- [x] Sprite Changing (currently only support one character sprite)
- [x] Multi-Character Sprite
- [x] Figured this out, kinda
- [x] ~~Scripting with Lua Integration (It looks 10% better than raw json and I'm not masochistic enough to create a DSL)~~
- [x] Scripting requires an SDK I built [https://github.com/Iteranya/MobTalkerSDK]
- [x] Make Json FSM Parser in Java
- [x] Make the VN Engine in Java
- [x] Integrate everything into Dialogue Screen UI in minecraft
- [x] Make Debug Item for Debugging Stuff In Game (Working on this as of writing this)
- [ ] ~~Create The Mob Profile GUI~~ Out Of Scope for this framework
- [ ] Saving Player Data and Data Management (I've made the classes required, bringing them together is PIEN without an Ingame Debugging Tool)
- [ ] Custom Mob (Yeah, this goes later)
- [ ] Questing System (May or may not use a 3rd Party Mod integration for this)
## FEATURES

- Visual Novel Dialogue System
- Day/Night Aware System
- Affection / Any Variable System
- Flags
- Main Event + Idle Chat
- Permanent Variable/Affection Feature
- *backflips*
- A 'Default' script currently underworks


![Screenshot 2024-11-03 202514](https://github.com/user-attachments/assets/a98da30b-1944-41e8-b2c6-3f8184fed51e)
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